Version 0.4.1.0 released, welcoming DX11
This update took us longer, since we were working on bigger changes that needed time to mature enough to be released with quality in mind.
We have switched from DirectX9 to DirectX11. The benefits are improved performance, future proofness and a good step towards modernizing the game engine core. The downside is that DirectX 11 will not run on Windows XP any more.
Moved some calculations to the GPU, speeding up the flexmeshes considerablyImplemented realistic Electronic Stability Control with multiple switchable configurations: Use CTRL+Q to switch. The Hirochi Sunburst is currently the only vehicle modern enough to have ESC support.Small startup time improvementAdded force-feedback defaults to Fanatec and T500RS wheelsNew main menu background images replacing the blurry video - Higher quality and more appealingAdded new vehicle Lua API: getYawAngularVelocity, getPitchAngularVelocity, getRollAngularVelocityAdded brakePressureDelay to simulate delay of air brakes on heavy trucksChangelogs in the start menu and the info tabImproved debug visualization for sounds.Windows 10: Tested and found to be working well, fixed version reporting
Mouse wheel, axes, and some buttons can be bound now, enabling you to have mouse steering Improved bindings: now faster and more direct: calling VLua, ELua, JS or TS directly G27 steering wheel RPM LEDs working Fixed setting bindings of high-end controllers that can fire rapid events (such as Fanatec CS or Saitek X-55) Fixed inability to add and save bindings after the last one has been removed Right mouse button "look" is now a binding like the rest (and can be replaced by mouse steering, accelerate & brake, and many others) Add filtering options to mouse controls (deadzone, linearity, inversion) Show controller name next to axis/button identifier when editing a binding (to help those with many controllers connected at the same time) Show device type icon (keyboard, gamepad, etc. icons) next to most binding assignments Minor GUI improvements in Controls menu to improve usability "Advanced Functions" mode now also disables certain hotkeys used for debugging and alike.
Vehicle loading optimized making it 3x fasterUsing average wheel speed for speedometer instead of the speed of one of the wheelsFixed physics core loosing beams under rare circumstancesDifferential improvementsFixed crash when loading dead island mod with "Direct Sound" enabledRemoved all sound providers except one for now.Fixed an issue where users could not define an audio device properlyFixed negative values in colorpickerFix for suspension replacement disabling steeringPrevent CEF console from being enabled at the same time as full screen modeFixed sorting of rendered objects to reduce pixel fillrate, GPU state changes and to improve instancingFixed crash when more than 16 sounds are playing at the same timeFixed default water density being far too low
Added Electronic new Stability Control and ABS UI debugging appsNew and improved colorpicker in the vehicle selectionSeveral minor fixes to the UI: dashboard selection/highlighting, vehicle selector sizing too farImproved auto-hiding of the dashboard: after 30 seconds and only when no tab is openVehicle Selector performance problems fixed: showing up much quicker nowFixed Problem in the UI with duplicate audio devices making the UI stop workingFixed Tacho2 up when engine values were missing: "NaN" is not shown but instead hiding the value now
Jungle Rock Island: Airfield progress, AI improvements, new materials/textures, added a fort, fixed dirt road suddenly ending, also now released and stableGridMap: Added an ice patch, extended existing terrain samplesEast Coast USA: Improved materials and LODs for buildings for improved performance4 new Scenarios: Moose Test, Jungle Rock Island Shortcut, East Coast USA Jumps, Heavy Machine DeliveryUpdated colmesh for striped concrete barrierFixed "Supercar Rally" scenarioFixed "Island Tour" scenario
T75: Added new Cement Mixer upfit. Continued optimizations. Redesigned front jbeam to better simulate leaf springs. Fixed missing hood and fender cams, rear spotlights. Fixed slow onset instability problems.Sunburst: Added new rally parts and non-ABS brakes to the Hirochi Sunburst Rally200BX: Added new spoilers (XType and Small Lip). Tierod stiffness increased, fixed LSD diff being lockedD15: Added new off-road parts and "D15 V8 4WD Flatbed Custom" config. Fixed ABS settings for steelwheels, increased front suspension dampingD15/Roamer Small Trailer: Improved trailer wheels, collision and suspensionRoamer: Added new roofrack objects, spare tire, carry bagSunburst: Stiffened door hinges, headlights, tierodsImproved ABS system, also tuning (to suit new system):200BX, D15, Grand Marshal, SunburstBolide: Fixed normalmap artifact, fixed doors colliding with fenders, stiffened chassisCovet: Added new rally parts to the Ibishu Covet Rally. Increased HP of base modelGrand Marshal: Stiffened chasssis and rear door hinge, fixed dashboard mesh stretchingPigeon: Increases suspension dampingVan: Fixed rear view mirror mesh stretching, increased front suspension dampingConcrete Barrier: Remade nodes/beams, replaced with an updated modelAdded a "Kick Plate" prop (scenario to use it will come)Flexbody binding improvements/fixes: 200BX, Bolide, Covet, D15/Roamer, Grand Marshal, Sunburst, T75Improvements to glass strength: 200BX, Bolide, Covet, D15/Roamer, Grand Marshal, Moonhawk, Sunburst, T75
pressureWheels Wiki page added: PressureWheelsFlexBodies Wiki page improved, multiDAE incorporated: FlexbodiesBeams Wiki page improved: Beams
If you modified your input bindings, you might miss the default mappings for the new actions. You can either reset to default or, map it manually. We are working on fixing this issue to come up again in the future.
If the game fails to start, please try to delete your "My Documents/BeamNG.drive" folder.
For feedback, comments or anything alike, please use this thread: 0-4-1-x-Current-bugs-and-help-thread-0-4-1-0
Updated 2 Days Ago at 08:44 AM by DrowsySam
Here's some of our changes since the last release, we have some heavy background work going on so we will release the update when it's ready.
New and improved ABS systemG27 steering wheel RPM LEDs workingAdded force-feedback defaults to Fanatec and T500RS wheelsNew main menu background images - Higher quality and more appealing (work in progress)Mouse buttons, axes, and wheel binding support (work in progress)
Fixed an issue where users could not define and audio device properlyFixed negative values in colorpickerFixed some bugs in anisotropic beam codeFix for suspension replacement disabling steering
Supercar Rally scenario fixFixed Island Tour scenarioT-Series: Fix for instability, fixed wandering steeringJungle Rock Island: Airfield progress, new materials/textures, added a fortImprovements to glass strength: 200BX, Bolide, Covet, D15, Grand Marshal, Moonhawk, SunburstNew ABS tuning (to suit new system):200BX, Grand Marshal, Sunburst200BX: Tweaked parking brake, stiffened tie rodsBolide: Fixed doors colliding with fenders, stiffened chassisD15: Increased front suspension dampingGrand Marshal: Stiffened chasssis and rear door hinge, fixed dashboard mesh stretchingSunburst: Stiffened door hinges, headlights, tierods, added non ABS rally brakesVan: Fixed rear view mirror mesh stretching, increased front suspension damping
pressureWheels Wiki page addedflexBodies Wiki page improved, multiDAE incorporatedBeams Wiki page improved
Work in progress:
DirectX 11: This will enable us in the future to use more powerful features. For the near time we will just make it work - no fancy things.OpenAL Soft soundsystem supposed to replace the DirectSound Soundsystem. It's supposed to be more stable and has more features (looking into HRTF)Physics Mesh handling redesign: one step closer to push things to the GPU
Updated 4 Weeks Ago at 07:51 PM by tdev
Improved Performance Helping: Better guidance with performance problemsAbility to disable inter-vehicle collision for low performance systems resulting in nearly doubled performance.Auto hide dashboard after 15 seconds without focusAdded a years filter to vehicle selector: Allows you to filter vehicles by manufacture dateAdded Advanced Mode: Hides some more advanced functions like the debug mode, etc in the user interface by defaultUser presets in ColorpickerNow hiding the Tacho in cockpit modeAdded Bananabench to the game user interface (under Help > Performance)2-5% physics core speedupThe console application now accepts and forwards command line argumentsThe Modmanager can now unpack/pack and open mods for easier mod creation - always backup your files - this feature is work in progress
Force Feedback working againThe game now tries to create a profile in the Nvidia settings to enforce the usage of the dedicated graphics cardFixed backward compatibility only working the first time, but not when the game is restartedFixed physics stress debug modeFix for mods with a space in the folder pathABS indicator fixConverted remote controller to an extension, not loaded on startup by default anymoreFixed luasocket sandbox allowing the 0.0.0.0 broadcast address nowBananabench: Reduced the error rate by increasing the stepsFixes for missing hydros in jbeamFixed possible problem with background image which rendered the complete game not working
H-Series: Fixed cab instabilityMoonhawk: Improved door flexbody spike and deformation, self collision issues, rear bumper jiggleVanster: Tweaked driveshaft strength, corrected steering lock, improved off-road tiresD15: Improved off-road tires200BX: Durability tweaks, windshield mesh error, widebody quarterpanel UV mapping correctedTilt Board: Model updatesGavril T-Series: Jbeam overhaul, improving performance.Jungle Rock Island: progress (roads, port, tunnels, lighthouse and more)Skyboxes converted to dds file format
Updated 06-27-2015 at 03:30 PM by tdev
Added a mod manager - more info here: http://www.beamng.com/threads/14209Dashboard is now hidden in the UI Editor, making it easier to position elementsSpacebar now binded to handbrakeImproved Xbox controller inputmapSlightly faster bindings searchShow last used binding in Controls menu, for quick accessThe virtual filesystem (responsible for zip loading) is now case insensitive. This improves backward compatibility a lot.
Improved backward compatibility for old mods a lot: case insensitive filenames in zips and dynamic mounting into the correct place if the vehilces/ or levels/ folder are missing inside the zipDisabled advanced debug text drawing by defaultFixed inability to use certain keys for bindings (e.g. space bar)Fixed Steam taking screenshots with random keysFixed inability to modify a binding twice in a row'Revert' binding button works againPrevent duplicated bindings in several situationsAdded user path fallback if the user path is not writeableFixed VSync on startupRemoved unneeded sound providers for now, fixes the XAudio_.dll error.The launcher will now check if DirectX is installed properly instead of the program failing with "The application is unable to start correctly"Fixed DirectX error messages while in fullscreen: were behind the gamefixed launcher backing up the log files and creating empty folder when there was nothing to back up :|Disabled automatic writing of updates of materials.cs files when a material is not found and generated on the fly: fixes the random levels/ and vehicles/ folders in the user path Fixed Force feedback being broken on certain hardware: It tried to send forces to the keyboard ... :| (seriously, FFB on a keyboard?!)
Fixed Skycurve 2 sortingAdded various missing preview imagesConverted flares to .dds texture format for performance increaseJungle Rock Island: Progress on roads200BX: Added "custom" config, ABS for higher trim levels, strut bar, custom wheels & improved bumper deformationSunburst: Fixed incorrect collision triangles, improved bumper deformation, improved a-pillar deformationGrand Marshal: Improved bumper deformation, improved a-pillar deformation
EDIT: Force feedback was temp. removed until we fix the crash to desktop with the next update.
Updated 06-15-2015 at 08:30 PM by tdev
Added Brake Proportioning Valves Improved AI's path planning Custom filtering allowed to all kind of controls instead of only axis Automatically switch to manual gearbox when possible if using a hardware shifter (G27 and alike) Improved Vehicle Selection
Fixed a problem causing the game to launch in a higher resolution / refresh rate than the display supportsFixed V-Sync option not working properly: previosuly your windowed framerate could be higher than the fullscreen one. Please check if your vsync is on/off now.Fixed a problem with the forest causing stuttering gameplayImproved imposters generationAdded non-writable user path fallback: If the game cannot write to "My Documents" it will choose a folder relative to the installation folder as fallbackFixed water reflecting debug objectsFixed a problem causing the 'Controls' screen to become unresponsive or lagFix for scroll in the FFB's window for smaller resolutionsFixed chat usernames not working
Jungle Rock Island: More progressBolide: Improved dashboard deformationSunburst: Various fixes and improvementsCovet: Fixed collapsing suspension, improved roof stiffness200BX: Improved roof stiffness and various durability tweaks
Updated 06-08-2015 at 09:21 AM by Nadeox1