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    Our goals

    Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and Operating System.
    Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.


    Our mission

    To have realistic, accurate, destructible and malleable physics everywhere. To make anything possible.


    Contact Us

    You can get in touch with us in several ways:
    E-Mail us: info@beamng.com
    Follow us on Twitter: twitter.com/beamng
    Subscribe to our YouTube channel: youtube.com/user/beamng
    Visit our FaceBook page: facebook.com/BeamNGPhysics

    Our Videos

    1st Video released on 28th of May: (2 million views in 3 days)

    2nd video released on 7th of July:

    more videos on our YouTube channel: http://www.youtube.com/user/beamng
    Some Feedback

    (some assorted excerpts)
    The Most Impressive Physics Engine You've Never Seen ign.com
    Wow. The destruction code nerd in me finds this soft-body physics in Cryengine 3 really, really impressive. Notch and EA Manager
    The next time a game blows your mind, it will be because the way it moves, not the way it looks. BuzzFeed.com: "Physics Are The New Graphics"
    ...