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tdev

0.3.3 released: Crash to desktop fixed, vehicle spawning fixed

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tdev
, 06-30-2014 at 08:08 AM (16175 Views)
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The "Spawn new" Button works better now, just don't press it too quickly, or this happens

Changelog 0.3.2 > 0.3.3:

  • Fixed game crash (lua stackoverflow) when running the game for a bit longer
  • Fixed resource error when loading DRI
  • Fixed "spawn new vehicle" function: not spawning inside the other car anymore
  • Improved world editor: now using window resolution correctly: right windows will be correctly on the right side of the screen now (side effect: saves your windowed resolution)
  • Improved player spawning: thePlayer is now visible in the scene tree and will not be saved when saving the level
  • Fixed crash reporting up: updated crashreport tool, improved the way it works, fixed ability to use/run the game even if the system is missing
  • Fixed some app minimal size bugs on persistence saving
  • Fixed DirectX: proper offline installation now
  • Rewrote level saving a bit
  • Improved bananabech: improved output formatting, added RAM and OS info
  • Beam break debug working again: if in debug mode, broken beamns will print to the message app
  • Fixed part manager when no props are present
  • Lua instances have log names now. S0 = system lua, V0 = first vehicle lua, V1 = second vehicle, etc
  • Increased accuracy of friction
  • Improved tiremarks: now with better placement and sizing
  • Fixed bug in slidenodes: now resetting correctly
  • Added new lua function: setNodeMass(nodeid, mass)
  • New 3D feature: decal roads have fading now, reducing the visible tri count a lot
  • Fixed 3D feature: re-added mieScattering setting for scattersky
  • Improved 3D feature: decal sorting now faster using two lists: one sorted, one unsorted
  • New 3D feature: Add DecalRoad TS interface to get its nodes
  • Doubled vehicle render distance from 250m to 500m

How to update: Start menu > BeamNG > Update

Updated 06-30-2014 at 09:44 AM by tdev

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  1. Insanegaz's Avatar
    Nice that was fixed quickly thank you


    Edit: I updated 0.3.2 to 0.3.3 and the game would no longer launch so I did a fresh install and all works fine but I notice the resolution shows incorrect 132x36 and it should be 1920x1080 even after selecting 1920x1080 and saving next time you launch it's back at 132x36 and the Anti-aliasing if selected crashes straight to desktop.
    Updated 06-30-2014 at 09:18 AM by Insanegaz
  2. tdev's Avatar
    Quote Originally Posted by Insanegaz
    Nice that was fixed quickly thank you


    Edit: I updated 0.3.2 to 0.3.3 and the game would no longer launch so I did a fresh install and all works fine but I notice the resolution shows incorrect 132x36 and it should be 1920x1080 even after selecting 1920x1080 and saving next time you launch it's back at 132x36 and the Anti-aliasing if selected crashes straight to desktop.
    can you please send us the crashreport thing that pops up, so i can have a look? Thanks!
  3. Insanegaz's Avatar
    Quote Originally Posted by tdev
    can you please send us the crashreport thing that pops up, so i can have a look? Thanks!

    I sent them as they popped up, Seems to be another problem now that does not allow me to launch the game it's a Directx error "Failed to initialize Direct3D! Make sure you have DirectX 9 Insatalled, and are running a graphics card that supports Pixel Shader 1.1. then click ok and closes.
  4. Aboroath's Avatar
    Thanks for the update guys and the improved render distance rocks...thank you!

    I haven't had a crash report come up once since pre race update??? but have had quite a few "crashes" where two vehicles get locked up and after a few seconds will immediately auto spawn both
    vehicles side by side and floating. Massive collision detection going on between vehicles and then POOF! No way to do anything except to bail out of the game entirely.
    This just happened after 0.3.3.

    Love the changelogs.

    Also....windows is giving me pop ups regarding the DX tweak asking if I want to allow it to make changes to my PC. Happens every time I start the game.

    ....and bananabench says I have 4GB ram too...have 12GB.
    Updated 06-30-2014 at 09:50 AM by Aboroath
  5. Davidbc's Avatar
    every time I open the game it tells me if I want to run directx, I say yes, then the game runs and crashes. If I say not it also crashes. Game doesn't work now.

    And the bananabench says I have 4gb of ram but I have 8.
  6. MotionPanda's Avatar
    Quote Originally Posted by Davidbc
    every time I open the game it tells me if I want to run directx, I say yes, then the game runs and crashes. If I say not it also crashes. Game doesn't work now.

    And the bananabench says I have 4gb of ram but I have 8.
    I have the same problem as you, now i cant even play the game... and bananabench says the same thing... Sucks right.
  7. tdev's Avatar
    we just found and fixed the issue with the launcher. Please:
    a) reboot the computer or kill all launcher / dxsetup processes
    b) update again

    now it should not run DX in the background all the time x|
  8. tdev's Avatar
    found the crash reason: the fullscreen set invalid resolutions and when one tries to go fullscreen with them, it crashes to desktop. Please remove the prefs.cs file which contains the resolutions or uninstall / install again.

    The bug should be fixed with the next update.
  9. Insanegaz's Avatar
    Quote Originally Posted by tdev
    found the crash reason: the fullscreen set invalid resolutions and when one tries to go fullscreen with them, it crashes to desktop. Please remove the prefs.cs file which contains the resolutions or uninstall / install again.

    The bug should be fixed with the next update.
    Seems to be fixed now and all options work thank you
  10. Aboroath's Avatar
    DX message went away but resolution showed 1920X1051???? Changed it to 1080 and it held.
  11. jammin2222's Avatar
    Not sure if I should update to 0.3.3 as the comments don't inspire much confidence at this stage.
  12. StolleJay's Avatar
    Is dont have "Start menu > BeamNG > Update" where it is?
  13. tdev's Avatar
    Quote Originally Posted by jammin2222
    Not sure if I should update to 0.3.3 as the comments don't inspire much confidence at this stage.
    its fixed by now
  14. tdev's Avatar
    Quote Originally Posted by StolleJay
    Is dont have "Start menu > BeamNG > Update" where it is?
    i suggest to reinstall then from your order page
  15. Aboroath's Avatar
    Well I finally got a crash report screen...lol. One thing I'm happy as a clam about is the render distance so I can see other cars much further out....makes all the difference.

    Does the ram quantity in bananabench impact beam render values?....a non-issue if you will?
  16. MotionPanda's Avatar
    Thank you. Thank you master of all coding.
  17. Craftworth's Avatar
    Big thanks for the Doubled vehicle render distance from 250m to 500m!


    But I've found a bug with Hud, when spawning another car, Tacho doesn't work.
  18. StolleJay's Avatar
    Quote Originally Posted by tdev
    i suggest to reinstall then from your order page
    I complettly Reinstalled it but i dont have this menupoint. i have the new menue yes but not this!
  19. amon_igre's Avatar
    Quote Originally Posted by StolleJay
    I complettly Reinstalled it but i dont have this menupoint. i have the new menue yes but not this!
    Menu in Windows not in game
  20. Raylovescars's Avatar
    Quote Originally Posted by StolleJay
    I complettly Reinstalled it but i dont have this menupoint. i have the new menue yes but not this!
    it's beside dev blog ON the website, not the game. It says download,
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