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tdev

Working on friction and collision

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tdev
, 07-13-2014 at 06:41 PM (7636 Views)
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Updated 07-13-2014 at 07:34 PM by tdev

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  1. Cardinal799's Avatar
    Awesome.

    Also, BRIDGES????? AWESOME JOB SAMMU
  2. gmaksi83's Avatar
    good news, keep it up!!!
  3. MotionPanda's Avatar
    Finally! Now i can put things on the vehicles bed without it slipping off way too easy. Thank you .
  4. thescruffmuffin's Avatar
    That's really, really cool
  5. Fireboyd78's Avatar
    Wow, this is impressive! Looking forward to this!
  6. DrowsySam's Avatar
    If you're wondering why it didn't slide forward easily when braking, that's because the front wheels also had parkingTorque applied to simulate full braking.
  7. Smatdude13's Avatar
    Are the bridges considered a vehicle, or are they some kind of moving-static( sounds weird) object?
  8. pulley999's Avatar
    Quote Originally Posted by Smatdude13
    Are the bridges considered a vehicle, or are they some kind of moving-static( sounds weird) object?
    Must be a vehicle. Pretty sure T3D can't dynamic collision mesh.
  9. Smatdude13's Avatar
    Quote Originally Posted by pulley999
    Must be a vehicle. Pretty sure T3D can't dynamic collision mesh.
    Ok. that's what I thought.
    I don't know much about these things.
    Looks cool anyway.
  10. Occam's Razer's Avatar
    Friction looks nice. It should open the door to role-playing and a few unique challenges (race around small island. Two laps, hauling hatchback. How does that sound?).

    But what I'm really excited for is that (based on what I see here) the devs appear to have allowed nodes to become constrained to their world positions. In other words, the first of the major steps toward partially destructible maps is now implemented.
  11. Davidbc's Avatar
    Is this the so called double sided collision that will allow to carry loads without clipping issues?
  12. Rokzy rules's Avatar
    It looks like the covet sticks to the bed -.- it has the physics of a car that is tied down
  13. kevinmce's Avatar
    OMG, that is really amazing! I have no idea how you did it but that looks amazeballs!

    I remember all these years the discussions about how difficult it is to make these multi level contact surfaces stable. And here it is looking like its working just how you would expect!

    I really cant believe it and cant wait to try it!
  14. spavatch's Avatar
    Outstanding! Bring it on as soon as possible!
  15. VeyronEB's Avatar
    Quote Originally Posted by Davidbc
    Is this the so called double sided collision that will allow to carry loads without clipping issues?
    I'm also wondering about this.

    Reallly nice work devs, its a good step in the development process
  16. nathan12276's Avatar
    EVERYTHING ABOUT THIS VIDEO IS AMAZING!
  17. nathan12276's Avatar
    EVERYTHING ABOUT THIS VIDEO IS AMAZING!
  18. IBsenoj's Avatar
    Ahh!!! yay so excited! keep up the amazing work!
  19. Bubbleawsome's Avatar
    ♫ EVERYTHING IS AWESOME ♫
  20. TechnicolorDalek's Avatar
    Quote Originally Posted by Bubbleawsome
    ♫ EVERYTHING IS AWESOME ♫
    EVERYTHING IS COOL WHEN YOU'RE PART OF THE TEAM
    EVERYTHING IS AWESOME
    WHEN YOU'RE LIVING YOUR DREAM

    ;_;
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