WIP Beta released Car Jump Arena BETA 4 Version 1702

Jump! Flip! Speeding! Crashing cars!

  1. MysteryManGER

    MysteryManGER
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    Let me introduce you the first attempt to bring more life into this map:

    Animated objects! ;););)
    I just figured out how that works! Here is a simple animation I just created. The only disadvantage...animated objects can have no collision!

    So what do you think?!

     
  2. BowlerHatJack

    BowlerHatJack
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    Not sure about this actually. I have seen animations as the blades on windmills in @Ouerbacker's maps and they look nice. I would guess that this thing would only open and close at random right? Or is it affected by you being there?

    It's nice to see that you're getting better at making maps though.
     
  3. MysteryManGER

    MysteryManGER
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    It is a endless loop. It is not affected by the player. I think this would be impossible.
     
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  4. BowlerHatJack

    BowlerHatJack
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    Yeah i guessed it wouldn't be possible. Still I'm not sure if you should implement it for or not. I'm kinda leaning towards implementing it cause it would look pretty neat but i don't know.
    Have you planned making something else animated?
     
  5. MysteryManGER

    MysteryManGER
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    Sure...but it's top secret :p;)

    Just kidding...

    ...maybe something like this. A funfair-ride at the top of the platform. Just a quick concept...

     
    #345 MysteryManGER, Jan 3, 2017
    Last edited: Jan 3, 2017
  6. j2305432

    j2305432
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    It's looking neat but its a pity, you cant actually crash into it..

    Also the plane is animated or it works differently?
     
  7. MysteryManGER

    MysteryManGER
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    The plane is just an animated texture. No animated object.
     
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  8. Cory5503

    Cory5503
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    Both animation ideas are fantastic! I think they'll add an almost tycoon-ish feel to the map, certainly something BeamNG and this map need. Awesome idea and work.
     
  9. MysteryManGER

    MysteryManGER
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    Inspired by the movie "Contact": ;)

     
  10. j2305432

    j2305432
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    Cool! That took the sphere to another dimension... but I hope all these animations wont affect the fps?
     
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  11. MysteryManGER

    MysteryManGER
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    I don't think so. They are like normal static objects...just in motion! :D
     
  12. RedneckDrifter01

    RedneckDrifter01
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    Where can i download the latest version?
     
  13. BowlerHatJack

    BowlerHatJack
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    Here: http://www.beamng.com/resources/car-jump-arena.1362/
    The threads can be a bit confusing actually. This thread was made before the map was released, and when the map got released a new thread got made for that map which has then download and install button. @synsol or someone else should integrate the two threads together if possible.
     
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  14. MysteryManGER

    MysteryManGER
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    Long time no update! Just wanted you to know that I am still alive and working on the next beta! :)

    The main feature of BETA4 will be different stadiums inside the mountains/caves around the arena. The plan is to include two of them in the next release: a freestyle area and an icy drift track!

    Sneak peek preview:
     

    Attached Files:

    • stadium.jpg
  15. BowlerHatJack

    BowlerHatJack
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    You never disappoint. And you never lack creativeness either. Awesome work!
    Can't wait!
     
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  16. j2305432

    j2305432
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    What about the downhill U-ramp? You said earlier it will be included in next beta.. (no pressure though) ;)
     
  17. MysteryManGER

    MysteryManGER
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    ...hard to explain...need some more testing. I made a concept version of the ramp...but it is really hard to use it with cars! Because of the slippery surface the car starts to slide down...you can't really steer it to the left and the right and do jumps. I tried different angles and different curvings...no chance at the moment. Sorry! But it isn't canceled...so please be patient. I don't want to include unfinished stuff that don't really work :rolleyes:
     
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  18. MysteryManGER

    MysteryManGER
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    Tony Hawk meets BeamNG ;);)

    Early preview of the freestyle-area!

     
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  19. Modem

    Modem
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    reminds me of track mainia stunt mode (not turbo, the old games.)
     
  20. MysteryManGER

    MysteryManGER
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    Here is my idea how the freestyle will work:

    You have no time limit. The run ends when your car is damaged and can't move. There is a 90-degrees ramp on each side to turn your car around. In the middle there are some different loops and jumps. Everytime you drive from one side to the other you have to take one jump or loop. When you pass it with success you'll get points (depending on the difficulty). If you pass the field from left to right without taking a loop or jump you'll lose points. If you turn your car around with some airtime, you'll get extra points.

    Let me know what you think! Maybe you have some better ideas! :)
     
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