This is a basic VR-styled city sporting a scenario series that hearkens back to the traffic-destroying antics of nostalgic driving games of old. Map is included, no need for a separate download.
- Twenty-four scenarios, boasting tons of destruction and high-impact thrills.
- Three special event types, mixing up the formula and adding a little more challenge.
- One custom, purpose-built vehicle that I'll let you discover on your own.
New in this version is a good chunk more map, including a parking complex and the starts of the skyway. Also added are eight new scenarios, fresh with some surprises. Lastly, a campaign is now available, courtesy of @Nadeox1
Fixed in this version is the formerly stationary T-Series in Plowed Meadows. Vehicle timings have also been tweaked due to changes brought about in the driveline code change.
The map itself is not really meant as a driving experience. It includes various dead-ends, and the AI paths are designed for traffic, not chase, flee, or random AI.
Currently, there are performance-related issues while using precipitation, and as such, rain has been disabled. Do not re-enable precipitation.
Performance, and mileage in turn, will vary. So long as you have four decently powerful cores, you should be fine. The most vehicle-heavy scenario makes use of slow motion right out the gate to reduce the performance overhead. Bear in mind that some of the automatic slo-mo scenarios can be adjusted on the user's end. Just follow the instructions below:
Navigate to Documents>BeamNG.Drive. Create a plain text file called "ORCJ.txt" This file should only contain a single number, representative of what you want the slomo to default to. Put 1 to leave it at the defaults, a lower number to reduce the slomo and a number larger than 1 to increase it.
Note that no scenarios prior to this update that use instant slow-motion, save for Rush Hour, have support for this feature.
The scenarios aren't meant to be particularly challenging. The inconsistency of the way damage is measured means the total could be much higher or lower even for the same crash. I also want to encourage experimentation, and some of the more fun ways to complete a challenge aren't particularly effective.
Lastly, If you like what you see and would like to make scenarios in this map, go right ahead. That's right: no need to ask for my permission. To my mind, the more crash scenarios, the better.
Oh, and lastly: have fun.
I mean it.
Beta Crash Junctions 0.52
Destruction-Oriented Map and Scenarios.