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Spikes / NodeGrabber / Spikestrip 4

Spikestrip as a Prop

  1. Neo
    Release 28.02.2016:
    Greetings,
    my intention is, that I want to have a spike strip, which can be thrown out by police cars. This is my first spike strip attempt. I´m not a pro in Blender nor in jBeam programming, so it could take a lot of time before the next update comes. Yet I spend the most of the time on a design that breaks the wheels every time. The next step is to figure out how to attach the spikes to the vanilla police cars and the last step is how to detach the spikes from the car in movement.
    Tell me what you think and if you want to help me contact me on the forum.
    I´m looking forward to reading your feedback.

    Edit 29.02.16 Video:


    Edit 04.03.16:
    During my testing, I have created a stationary spike strip. It is unrealistic but it makes fun^^
    The download is in the forum thread

    Edit 10.03.16:
    New Body and Physics properties

    Edit 07.05.16:
    Improved Physics, little Texture (if someone could make a better one, that would be really nice; the UV-Map can be adapted)

    Edit 30.05.16:
    A lot better video of the current version from WhyBeAre


    Edit 15.07.2016:
    Some good Videos from Neilogical


    Edit 16.07.2016:
    From now on are the Spikes a lot resistant against external force. So now can the Spikes grab better, so the theory. ;)

    Credits:
    Blender Exporter plugin: http://www.beamng.com/threads/blender-exporter-plugin-0-2-0.11514/ from rmikebaker edited by thomatoes50
    Model: me
    JBeam: me
    Texture: none (placeholder by me)
    Grammar corrections: Grammarly

    Images

    1. default.png
    2. 2016-03-04_00001.jpg
    3. 20160310150445_1.jpg
    4. screenshot_00000.png

Recent Reviews

  1. randomgamer46
    randomgamer46
    5/5,
    Version: 4
    I love it!!!
  2. KiwiSpike
    KiwiSpike
    4/5,
    Version: 4
    Nice. I think I know how to make it detachable, make it a trailer. You'll drag it behind the car and then you can skid to the side and release it!
    1. Neo
  3. Alliance_Wong888
    Alliance_Wong888
    4/5,
    Version: 4
    It works but it has some bugs, please fix them.
    1. Neo
      Author's Response
      Can you send me a private message with your Bugs? I would really appreciate it.
  4. Notsofancygames_1
    Notsofancygames_1
    5/5,
    Version: 4
    Works in the new update
    1. Neo
      Author's Response
      Good to hear ^^
  5. SkilledOrigin
    SkilledOrigin
    5/5,
    Version: 4
    great mod happy it was fixed its works fine for me
    1. Neo
      Author's Response
      Thanks for your feedback
  6. trm7
    trm7
    1/5,
    Version: 4
    ok its not working again I don't know why because yesterday it worked fine
    1. Neo
      Author's Response
      At my side, it works just fine... Can you give me some information about your problem with the mod in a private message, please?
  7. D4nk_MEme_L0rd
    D4nk_MEme_L0rd
    1/5,
    Version: 4
    when I run over the spike strip nothing happened I'm kind of upset I'm not able to mess around with this mod
    1. Neo
      Author's Response
      Yeah, the new Update fixed the Glitch I used to simulate something similar to a Spikestrip and that´s why it is set on outdated.
  8. BillehBobJoe
    BillehBobJoe
    5/5,
    Version: 4
    the driveshaft breaking hasn't occurred in 40 minutes of rigorous testing at high speed, the mod is nearly perfect at this version
    1. Neo
      Author's Response
      Thank you, I worked really hard for this.
  9. forevevr memes666
    forevevr memes666
    4/5,
    Version: 3
    what we need is this mod in beta
    1. Neo
      Author's Response
      Now it is ;)
  10. carkillerman12
    carkillerman12
    4/5,
    Version: 3
    When a car goes over it grabs the back tires misses the front and breaks the driveshaft D:
    1. Neo
      Author's Response
      Yeah, unfortunately, happens that sometimes with big tires. :( I see what i can do.