Because it isn't a vehicle. I know that's not what you mean. Try deleting the cache (located in Documents/BeamNG.drive/cache.x)
i cant seem to get my mouse to appear on screen so i cant really see what im clicking its just a lot of guessing
I used to be able to set the Y axis of my mouse to control the throttle AND brake, not it detects it but the slection is blank after and i can't click "done". I can do it with throttle only ... Also, all the textures on GRID maps aren't there (yellow lines and ground/ramp)
Id assume you should delete 4.3.0 b/c thats the one for this update also they added some dirt and grass to gridmap (in a few places) and im pretty sure the highspeed ring around the outside is also new
Lots of mesh spiking on the Barstow in the roof and firewall area for me. I noticed a custom addition to the groundmodel.lua I had put in wasn't written over?....nice surprise and I hope it ain't a bug. I too notice lag in the UI menus but I have a ton of mods. It seems once I roll through a few few options in the menus it quickens up a bit, perhaps a cache thing. Since the dev blogs are still MIA......Thanks for the update!!!
@bustercat101 They did add stuff to Grid Map. Delete both. If you have customized controlles, you might want to just delete the vehicle and levels folder inside the cache folders. I think you can delete the old cache no matter what, but I'm not sure, try it yourself. ----- There is a bug where one (2 are in GridMap, but it's the same model) of the jumps model/mesh is wrong (GridMap) I will post pics tomorrow.
I disabled the tachometer app but i still have the same problem. And my cockpit meter shows the engine is running at 4.000 rpm (but the engine actualy doesn't do anything) and i am driving 60 mph (but i can't drive, doesn't it make sens)
The only glitch I have is the Covet has no texture. And my mods were separated from the game so they could not have been interfering with the Covet. I hope a hotfix is released.
Only a couple minor gripes. The redone UI is really slow and it likes to freeze when selecting a vehicle. Also, in the "Destroy the Moonhawk" scenario, when lunched there is a crashing sound and the radiator grille of the Roamer is gone. There's also some mesh spiking in the Barstow and the windows problem with the Barstow that have already been mentioned.
Well, they are interfering. We can't release a hotfix for a problem that's only on your computer. Delete your mods and delete your cache.
this update should be called: "The BugCreator Update" This would be the changlog: Changelog: Added Garvil Barstow Added 300+ bugs Removed Game Qualaty
"Qualaty" How on earth did they remove the quality? The game doesn't look any different from the previous version, maybe your graphics settings have been changed. --- Great release guys! Actually more stable than last release. Really like the Barstow, and the custom wheels for every car is neat how they actually have names as opposed to "sport wheels". 3 Bugs: - Colour selector in parts menu forgets current colour - Barstow's door windows almost never break - Engine debug apps report illogical numbers for power and torque and aside from that it's great. Although I should mention that the original I6 engine models for the D15 and H15 look very odd and out of place and other engine bay components clip through them. Perhaps a new engine mesh for those? Plus the Covet still needs a new engine and transmission model, plus the tuning and turbo options. Great update! I still love this game
The T-Series sleeper cab has had no texture since it's been added, for me. It looks like it has the DeLorean logo lol. I haven't cleared my whole cache, but I have cleared all the vehicle folders in all the cache folders. Spoiler: image