WIP BMW e61 touring

Discussion in 'Community Mods - Archived' started by Mitki4a, Jul 29, 2013.

  1. Mitki4a

    Mitki4a
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    Hi this is my first post here and I want to show you my new project in Blender and when Beamng is released I will try to put it ingame.
    Anyway pictures:
    e61.jpg
    e61(2).jpg
    e61(3).jpg
    e61(4).jpg
    e61(5).jpg
    Tell me how it looks and how can I make that BMW better:)
    ....EDIT....
    Progress until now:
    Main Body-95%
    Frame-70%
    Suspension-20%
    Engine and Drivetrain-30%
    Interior-0%
    Jbeam-0%(still studying it)
    ingame2.jpg
     
    #1 Mitki4a, Jul 29, 2013
    Last edited: Oct 6, 2013
  2. Kryotex

    Kryotex
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    You know, it looks actually better than my BMW) good job!
     
  3. Mitki4a

    Mitki4a
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    Haha thanks:)

    *******************
    A little update:started the bumper grill
    e61(5).jpg
    e61.jpg
     
  4. Rocking_Star

    Rocking_Star
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    Awesome!
    Good progress you're doing.
    Can't wait to drift this around Small Island :D
     
  5. Treevus

    Treevus
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    The wireframe is a bit messy ATM, and you seem to like using the loop-cuts quite a bit. :p You might want to work on getting your wireframe nice and pretty before continuing. And maybe delete some edge-loops to save polys on places like the hood and bumper, which definitely don't need as many as you have. :)
     
  6. moosedks

    moosedks
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    i don't understand, are cars limited to like 14 polys in beamng?
     
  7. Treevus

    Treevus
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    No, they aren't limited at all, BeamNG can take a ton of polys if you throw them at it. But it's really a lot easier to manage a low-poly model than it is to deal with having a million polys be all out of alignment, then trying to get them back into shape.
     
  8. Mitki4a

    Mitki4a
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    I know but I'll try to make it very smooth and high poly for render and if I decide to put it ingame I will lower the poly count:p
    Little update again:I've made the bottom part of the front bumper.
    e61fixed.jpg
    BMW_E60_front_20080515.jpg
     
  9. Venomox

    Venomox
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    No, keeping it looking great with lower polygons is key to modeling for a game. If you keep adding more edge loops you'll be in a world of hurt when you need to get the smoothing right. Been there, done that.
     
  10. Mitki4a

    Mitki4a
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    Can someone find me a good picture of the front bumper grill (stock), because my blueprints aren't detailed enough.
    e61fixed.jpg
    e61(5).jpg
     
  11. Kryotex

    Kryotex
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    BMW-523i-Touring--2007-2010-.jpg Enough detailed?
     
  12. Davidbc

    Davidbc
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  13. Mitki4a

    Mitki4a
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    Stupid question maybe but how to merge the two sides without collapsing:confused:
    e61.jpg
     
  14. Mitki4a

    Mitki4a
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    I have a question for Kryotex about his M3:How did you made the "kidney" grill, because that is what difficults me most?
    EDIT:
    I;m talking about that part e61(2).jpg
     
    #14 Mitki4a, Aug 1, 2013
    Last edited: Aug 1, 2013
  15. Kryotex

    Kryotex
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    Ahh, ok, you know, i made it by few "PLANEs" 1 of it i stretch around nose, and then made simple ones and placed it as partition, bandicam 2013-08-01 17-46-02-316.jpg
    problem is, we working in different 3D programs) so maybe some ways of our works can be different
     
    #15 Kryotex, Aug 1, 2013
    Last edited: Aug 1, 2013
  16. Mitki4a

    Mitki4a
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    This part
    e61(2).jpg
     
  17. Kryotex

    Kryotex
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  18. Mitki4a

    Mitki4a
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    Something like this?
    e61_kidney.jpg
     
  19. Kryotex

    Kryotex
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    yes, and put another rectangular planes as partitions (but i made them non 3d) but it doesn't matter)
     
  20. Mitki4a

    Mitki4a
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    Ok I think I got it :)
    e61_kidney.jpg
     
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