Hi this is my first post here and I want to show you my new project in Blender and when Beamng is released I will try to put it ingame. Anyway pictures: Tell me how it looks and how can I make that BMW better ....EDIT.... Progress until now: Main Body-95% Frame-70% Suspension-20% Engine and Drivetrain-30% Interior-0% Jbeam-0%(still studying it)
The wireframe is a bit messy ATM, and you seem to like using the loop-cuts quite a bit. You might want to work on getting your wireframe nice and pretty before continuing. And maybe delete some edge-loops to save polys on places like the hood and bumper, which definitely don't need as many as you have.
No, they aren't limited at all, BeamNG can take a ton of polys if you throw them at it. But it's really a lot easier to manage a low-poly model than it is to deal with having a million polys be all out of alignment, then trying to get them back into shape.
I know but I'll try to make it very smooth and high poly for render and if I decide to put it ingame I will lower the poly count Little update again:I've made the bottom part of the front bumper.
No, keeping it looking great with lower polygons is key to modeling for a game. If you keep adding more edge loops you'll be in a world of hurt when you need to get the smoothing right. Been there, done that.
Can someone find me a good picture of the front bumper grill (stock), because my blueprints aren't detailed enough.
Maybe this works: http://upload.wikimedia.org/wikipedia/commons/e/e7/BMW_5er_Touring_(E61)_front-1.JPG
I have a question for Kryotex about his M3:How did you made the "kidney" grill, because that is what difficults me most? EDIT: I;m talking about that part
Ahh, ok, you know, i made it by few "PLANEs" 1 of it i stretch around nose, and then made simple ones and placed it as partition, problem is, we working in different 3D programs) so maybe some ways of our works can be different
yes, and put another rectangular planes as partitions (but i made them non 3d) but it doesn't matter)