Dear community, A new tutorial has just been added to the Wiki: Introduction_to_Vehicle_Creation It is a lengthy page demonstrating the creation of a simple vehicle from scratch, and is intended to aid those who are new to modding. Feel free to post feedback here if you've found a mistake, found part of it confusing, or have ideas on how to improve it. I'll do my best to answer any questions posted here and address any concerns.
Looks great, really easy to follow and not overwhelming. I don't think it's lengthy at all for what it is covering. I have a couple little suggestions for inclusions which I hope will help guide the student back on track if they mess up a little. One of the biggest stumbling block for new users trying to jbeam is that they just miss a character when typing something out, the game freezes on ctrl+R, and they don't know what to do. So perhaps a hint to look at the console to find the error, or maybe just a warning about what will happen if there is a syntax error in the jbeam. When you first mention loading the jbeam in the game you mention pressing K for beam debug. You could also mention L for nodes, and J to pause physics at first to view the jbeam before it blows up the first few times.
I love you even more right now! I have been waiting for a fool proof jbeam tutorial since...well since I joined. I can not wait to test it out when I get the time to...maybe my little Mustang will finally become alive some day Thank you. One can really see how much you care for this game and its future.
Thanks for this, its very inspirational for those of us who are newer at this stuff. You're definitely one of the best!!
B25Mitch, New here and still exploring everything about this amazing program. Thank you for taking the time to create this tutorial as it will be very valuable to us newbies.
Thank you for this. It seems that jbeaming is not that hard after all! I had no glue how to make axles and wheels but now I know, thanks. I hope you will make suspension tutorial. EDIT: No matter where I put the vehicle folder, it wont show up in car selection menu. EDIT2: Ok solved it. The problem was that I renamed the text file as *.jbeam. So it show as *.jbeam.txt. *Save as name* and then name.jbeam fixed it
This is an awesome tutorial. It has very useful information and it helped me to obtain a deeper understanding of BeamNG's physics. You stating the manner in which the different components of a jbeam file are organized was very helpful as well. Thanks B25Mitch .
You have windows set to hide file extensions then I'm guessing? Often causes that problem which is why on uni machines I rename documents from cmd and on my machines I have that feature turned off.
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!! If I could afford a plane ticket I'd fly to wherever you are and hug you just for this. You took the scary out of JBeam for me.
I just found a typo in the tutorial. There is a bracket missing in one of these lines of code, just before "dragCoef": Code: [COLOR=#000000][FONT=Consolas]"triangles": [[/FONT][/COLOR] [COLOR=#000000][FONT=Consolas] ["id1:","id2:","id3:"],[/FONT][/COLOR] [COLOR=#000000][FONT=Consolas] "dragCoef":10},[/FONT][/COLOR] [COLOR=#000000][FONT=Consolas]],[/FONT][/COLOR] Before I added one in my object wouldn't load after I pasted this into my Jbeam.
Finally! thanks a lot for writing a tutorial on how to make our own cars! I've been waiting for this ever since I've bought BeamNG. I'll download Blender and give it a try, no 3dsmax support?
3DS Max can be used for making models. Though, it may not have a tool for exporting nodes and beams. Sent from my BLU ADVANCE 4.0 using Tapatalk
Yep, that's what I'm doing, as the jbeam exporter is only for Blender. I've been using 3dsmax to model for years, hard to get used to any other program now, but it's no big deal. Thanks for fixing that typo, I haven't got as far, but at least I've got a textured model with a custom jbeam working, so it's progress!