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An Ultimate Guide for BeamNG [ON HOLD]

Discussion in 'General Discussion' started by Roadside_Racoon, Jan 12, 2015.

  1. Roadside_Racoon

    Roadside_Racoon
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    I am making a guide for BeamNG for people who are new to Drive.
    I just started. The first progress update has just been released on Jan 23, 2015.
    We release progress updates whenever major changes have happened.

    It will include info on the cars, objects, levels, etc.
    It will be a fully completed guide with a table of contents, page numbers, neatly done.
    Something like my Spintires Guide: Spintires-The-Ultimate-Guide

    I will release progress updates of the book that you will be able to download in PDF as well as a change log.
    This guide will take some time to complete. Don't rush me.

    Feel free to suggest things such as new layouts, different fonts, new topics, etc.
    Also, report mistakes to me if you see one.

    I hope you guys like it.
    Note: Image quality to improve. In PDF format.

    NOTICE: THERE IS A NEW VERSION COMING SOON. THIS ONE WILL BE NO LONGER WORKED ON
    LINK:
    https://www.beamng.com/threads/beamng-manual-a-fresh-new-start.36503/
     

    Attached Files:

    #1 Roadside_Racoon, Jan 12, 2015
    Last edited: Feb 16, 2017
  2. Goosah

    Goosah
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    BeamNG Team

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    Re: A Book (PDF) for BeamNG?

    A noble idea but beamNG is changing all the time. What about writing an article for the wiki?
     
  3. Aboroath

    Aboroath
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    Re: A Book (PDF) for BeamNG?

    So a kind of wiki/user manual in downloadable form?
     
  4. Roadside_Racoon

    Roadside_Racoon
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    Re: A Book (PDF) for BeamNG?

    Yeah. But I'll have to keep updating the book because BeamNG is always changing.
     
  5. Aboroath

    Aboroath
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    Re: A Book (PDF) for BeamNG?

    Definitely an ongoing commitment. Perhaps for starters just focus on the main less changing aspects to get a feel for it. I like the concept.
    I downloaded and printed the entire T3D documentation for easy offline reference.
     
  6. Roadside_Racoon

    Roadside_Racoon
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    Re: A Book (PDF) for BeamNG?

    Great idea. Like it.
    Guess I could do that.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    Re: A Book (PDF) for BeamNG?

    So you are basically proposing a copy-paste of the existing beamng wiki
     
  8. Roadside_Racoon

    Roadside_Racoon
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    Re: A Book (PDF) for BeamNG?

    Some parts yes, some parts no.
     
  9. Roadside_Racoon

    Roadside_Racoon
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    Re: An Ultimate Guide for BeamNG (In Progress)

    Hope the Dev's will like this :)
    1.23.2015 will give the Devs an idea on how it will work.
     
    #9 Roadside_Racoon, Jan 19, 2015
    Last edited: Jan 23, 2015
  10. Narwhal

    Narwhal
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    I am really liking this! my only advice is check name spelling(since if you use spell-check if wont catch them as well) and on the moonhawk image for getting started, it looks like you cropped an image to that size. I would recommend getting a camera view of the part of the car in free cam. Other then those(which you may have known about) i love it!
     
  11. Roadside_Racoon

    Roadside_Racoon
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    Thanks! Yes about the moonhawk image, it will be improved. It's just going to be there for now.
    All low res images will improve.
     
  12. Dummiesman

    Dummiesman
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    Here's a really high res Moonhawk image for ya!
    http://imgur.com/mi5njxi

    Best i could do for a logo

    (imported from here)
     
  13. Roadside_Racoon

    Roadside_Racoon
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  14. Dummiesman

    Dummiesman
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    Awch the SSAO and my FPS meter ruined that shot.
    http://i.imgur.com/MCyDOkn.jpg
    Try this one :p
     
  15. Roadside_Racoon

    Roadside_Racoon
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    I noticed that. I was going to say something but now it's fixed. Thanks :)
     
  16. Dummiesman

    Dummiesman
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    is it possible you can send me the files for this? I'd like to do some work on it if you don't mind :)
     
  17. Roadside_Racoon

    Roadside_Racoon
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    Sure! Just don't forget to send them to me as you progress!
    I guess we can work on this together some how?

    My most recent work:
     

    Attached Files:

  18. Dummiesman

    Dummiesman
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    I can't modify the PDF. Didn't you say you're using word?

    (Nvm saw your edit)
     
  19. Roadside_Racoon

    Roadside_Racoon
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    I am using Word.

    I'd prefer the following edits:

    - Chapter/Topic intro pages to be black/white photos.
    - Use the same font for what your typing. For example all titles must be the same font size and look.
    - Keep it simple looking.

    That's it!

    Send me your progress updates whenever you can! Then I'll do some work, then you, etc.
     
    #19 Roadside_Racoon, Jan 26, 2015
    Last edited: Jan 26, 2015
  20. KennyWah

    KennyWah
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    Re: An Ultimate Guide for BeamNG (V 1.23.2015 Released)

    I think this guide is done very well, and has a very good presentation for the current content provided by it.
     
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