Hi i have Made a Car Parking Center If you want Diffent Things Like Biggest Ramp House Half Pipe Or Other Let Me know i will Try my Best How to install to Map 1.Download 2.Save the map you want it on (Steam: C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\levels 3. Find the Map and Go to Art 4.Create a Folder named SketedObjects 5.Drag The Two Files Into SketedObjects 6.GO INTO BEAMNG DRIVE 7.Load the Map you Created SketedObjects In 8.Go into Windowed Mode (If not) 9.Hit F11 And Wait 10.Select The Object Tool 11.On The Right Click Libary 12.Go to Meshes 13.Go to levels 14.Find the Map you saved to 15.Dubble Click SketedObjects 16.Dubble Click your Object and Click Ok (YOU NEED TO DO) 17. Go Down to Collision and Select Visible Mesh 18.Your Done and Ready Extras (Roating,Moving) Roating: Dubble Click the Object and Move Mouse (or Other On mouse) Moving: There a 3 Sticks (Blue,green,red) (Red: Pull side Ways To Move Side ways) Moving: (Blue Pull Up to Move Object up Pull Down to move Object Down Moving: Pull Green Back to Move Object Back Pull Fowards To Move Object Fowards If your having issuse let Me know english only Watch My upcoming Video Soon Of how to do it Bye Im Making More Stuff Download Here Use The Two In The Zip (DON'T UNCOMPRESS! ALWAYS FILES WILL MESS UP)
You really need to add a picture of the mod, because most people here don't want to download something if they don't know what it is.
Try again Sorry About that i was having some issuses - - - Updated - - - Thanks I will Do That - - - Updated - - - Come On Man im only a 9 Year old (one Of the Smartest 9 Year olds so it is pretty good
http://wiki.beamng.com/TOS (imported from here) But, there are exceptions I believe. If you act maturely and don't screw up it's fine. As for the content itself, it just reminds me the majority of the sketchup models (not trying to offense, just being honest). If you want to improve, follow this good tutorial: http://www.rigsofrods.com/threads/6...ETCHUP-tutorial-(How-to-not-fail-in-sketchup) Especially the part where it says how to control the amount of polies on curves. By default Sketchup uses too many of them for a curve, making it really bad for BeamNG/Rigs of Rods/Games in general Textures looks like are off-scaling. Some looks strected, others looks very small. Sketchup is quite limited on textures although, jumping on something more complete like Blender will surely be a good thing and will give you a proper approach to 3D Modelling.