Cancelled Forest Hills

Discussion in 'Terrains, Levels, Maps' started by Aboroath, Mar 31, 2015.

  1. Aboroath

    Aboroath
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    screenshot_00044.jpg screenshot_00008.jpg screenshot_00050.jpg
    screenshot_00040.jpg screenshot_00013.jpg screenshot_00049.jpg
    Project cancelled 5/30/17 Thanks for the support!

    12/28/15- On hold indefinitely....again. Should probably just put this baby to sleep. I may start
    all over and put this grand experimental Frankenstein map into a museum. There are so many
    cluttered and wrong things going on here I do not know where to start except starting over with
    what I know now.
    The original appeal of Forest Hills is still alive however:D.

    9/26/15- Back to work on this.

    7/14/15- ON HOLD INDEFINITELY. Many reasons but I'm going to cease trying to release maps. In my opinion it just isn't worth
    the effort and my time right now. This is a beta and I have no business tying up resources that are better left to a bigger
    picture. To me it has become a silly and tiresome exercise in futility.
    I will focus on learning other programs in the meantime to sharpen my skills for down the road. I will continue to
    post screens of my accomplishments however bittersweet it will be. I'm proud of what I've learned and am sad I can't
    share that with people but it is what it is. I am so grateful to all that have helped and given selflessly! Thank you!

    Perhaps someday when this program reaches it's zenith I will see if this map will work.:cool:





    Welcome to Forest Hills, my first map. Forest Hills is modeled after a mix of high north central Washington State alpine and British Columbia
    coastal terrain. Prominently displayed are the obnoxious trademarks of mans supremacy over the environment.
    My vision for Forest Hills is ambitious and will include lots ofvaried vegetation, hidden off road paths, lakes, roadside pullouts,
    traffic signage, guard rail and a wonderful sky.

    Last and hardly least is the roads. The intention is for smooth and fast roads that are as comfortable to drift on as is slothing around in
    grandma's 1977 Moonhawk Country Squire station wagon. Fast straights, smooth arching turns and the unexpected blind turn/hill will make
    for a satisfying drive. Tired of taking the long fast route?, make a short cut and get there quicker! (4X4 required). The entire map is driveable.
    Regular updates will happen as I work on this fun journey!:cool:


    Credits:


    A special thanks to Ouerbacker and Doullpepper for their time, patience and generosity! This map wouldn't be what
    it is without you guys. THANK YOU!

    The entire BeamNG development team, especially LFHutch , for this awesome and insanely fun hobby.
    The BeamNG community: Muria, Occam's Razor (perfect road signs!), Nadeox, Fundador & Mecke96 (awesome tutorials).......
    World Machine
    3TDstudios.com
    Opengameart.com
    Geekatplay
    Futurepoly
    CGTexutures
    Duion.com
    Garage Games
    GIMP
     
    #1 Aboroath, Mar 31, 2015
    Last edited: May 31, 2017
    • Like Like x 1
  2. jake44

    jake44
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    looking good :cool:
     
  3. AR162B

    AR162B
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    Can't wait to comfortable drift around in grandma's 1977 Moonhawk Country Squire station wagon sport. Oh wait :p
     
  4. DoullPepper

    DoullPepper
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    The first step! Nice job on world machine ;) slopes seem quite realistic! Keep it up! :D
     
  5. Aboroath

    Aboroath
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    Thank you Doullpepper!;)
     
  6. xerodephex

    xerodephex
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    Roads look nice. This would look awesome with some trees! Also, how big is this map? It looks huge in the pictures!
     
    #6 xerodephex, Apr 3, 2015
    Last edited: May 4, 2015
  7. Aboroath

    Aboroath
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    Thank you! It is a 2048 map and I've accidentally hit on a road layout that works beautifully.:p I've done some tests with trees and vegetation and I'm very
    excited how it looks and feels. Roads will be bit wider and right now AR162's station wagon is a blast on this thing. Right now I'm battling all these updates
    as they are screwing with files, materials etc. It's a lot of work keeping track of my map assets through all this and I absolutely refuse to let this one slip away!

    I will get new map pics up as soon as I can. Tons of texture and groundcover work to do.
     
  8. pickle330

    pickle330
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    YES! A map based of Coastal BC. :D (I live there, and it's pretty. :) ) The map itself looks awesome too! Seems I'm not the only one that wants to make a map like this. (Well I already started, but due to texture issues was forced to stop after a few minutes of making the map...) Either way, keep up the good work! I shall anticipate a release.
     
  9. Aboroath

    Aboroath
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    Uh oh...I'm in deep cacka now.:p Let's just say there will be a "feeling" of coastal BC in there. No plans for a coast at this time. The theory is to meld the high and
    dry North Washington Cascades (Slate Peak area), with the lush and temperate coastal forests of WA/BC. This will require the ambition I mentioned due to multiple
    textures and groundcovers. Regardless if I achieve my goal at the level I envision it will be a fine map to drive on and will be a nice learning lesson for future maps.

    Thanks for the compliments!
     
  10. dpitkin

    dpitkin
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    looking like a good start! I live in the dry south eastern side of Washington, but I love to go camping in the cascades.

    I may have to work on a map of my side just to show the rest of the state ;)
     
  11. Aboroath

    Aboroath
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    Thank you fellow Washingtonian!. Funny you mention E. Wa because one of my ideas for a map is an area on Highway 2 that drops into a massive two mile wide
    coulee (can't remember where exactly). Very scenic and dramatic driving through it and wouldn't require tons of groundcover or special
    textures. Would probably look ALOT like Ouerbackers Blackhills with the associated heightmap etc.

    - - - Updated - - -

    Tree test. Trees of course, by LFHutch. Real time reflections are just flat out KICKASS.:cool:

    screenshot_00008.jpg screenshot_00009.jpg screenshot_00011.jpg screenshot_00012.jpg screenshot_00010.jpg
     
  12. pickle330

    pickle330
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    I actually never meant "coastal" as in right on the ocean, but nearish. :) (Sorry for confusion) So no expectation changes there. I live very close to the washington border, so the terrain should feel very similar to places around here. (I actually rode on a small highway in Washington along the ocean today.)

    And you're welcome for the compliments, so here's more!: Those trees look perfect for the terrain, and the road layout keeps looking better just by looking at it. :) Good job!
     
  13. Aboroath

    Aboroath
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    Thank you! I worry about expectations in here, a tough crowd:p. I am busy fine tuning the roads as I am finding out I'm quite the perfectionist and getting the
    decal roads as tight as I possibly can. "jerky" roadlines are annoying as hell. Currently I am investigating terrain textures and firing up the groundcovers. I
    managed to get a nice new field grass plant in game and it doesn't look too out of place. Sways nicely in the breeze too. Also getting the roadside roadbed
    placed. Coming soon will be the lakes and the off-road network going. No major disasters yet.

    Hi-res screens below of new field grass with a mix of stock and imported rock textures and plants. FUN!:cool:

    screenshot_00015.jpg screenshot_00016.jpg
    screenshot_00017.jpg screenshot_00018.jpg
     
  14. pickle330

    pickle330
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    Looking twice as good now! And about the lake... Maybe I'll end up taking more pictures on this map than driving on it. :) Maybe you could have an off-road trail leading to some cliff on the lake for a nice viewpoint. Not sure if this would fit in the terrain you made, but it would be nice. Keep up the work! :)
     
  15. Aboroath

    Aboroath
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    Thank you. I'm aiming for a photogenic map as much as possible. The lakes, although smallish, will be an integral part of the map.
    I definitely have plans to make them accessible and pretty.:cool: My current decision making on the off-road aspect involves whether
    to have paved access or off-road access or both, more than likely both. I need to contain myself or I will destroy this thing trying to
    do too much, however, a sort of "Cliffside promenade" at one of the lakes has always been in the plans. I'm not a fan of the current
    water textures and I will try to see if I can get the old style working. The old textures just look more fluid and natural in my book.:cool:


    Update: Overview of the layout with small lakes in the distance.

    screenshot_00000.jpg
     
    #15 Aboroath, Apr 6, 2015
    Last edited: Apr 7, 2015
  16. Username

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    2014 Forest Hills Drive? Lol, good work.
     
  17. pickle330

    pickle330
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    I'm going to spend lots of time cruising these roads. :) Looks awesome! It would be cool to have a terrain with one of BC's famous massive "finger" lakes. (seems Washington has some too.) Obviously you can't put a massive lake on your terrain, nor was I expecting one. :) Maybe I'll make a map like that when I get better at map making and my game works in the first place lol. As for offroad trails along the lake(s), sounds awesome. You work very fast, and produce a very good looking product. Keep it up! :D
     
  18. Aboroath

    Aboroath
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    2015 Forest Hills Drive:cool:. Good time as any to explain the flakey map name. Sometime back I was working on a map called Chugach Range, named after
    a mountain Range in AK. I wanted something original that actually existed and the map was very "alpiney". I lost that map and started over and became
    obsessed with real and unique names for the new( and eventually lost ), map. Long story short, it took me a week to think of something and I decided
    that was a completely bullshit waste of time and was never going to get anywhere if I couldn't figure out a name in a week. So, here I am with plain ole'
    Forest Hills. A %100 cliché and totally uninspired map name, more akin to a mental institution, landfill or some nasty swanky gated community outside
    of Oxnard. It's in stone and I ain't changing it godamnit.:p
     
  19. Goosah

    Goosah
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    Forest Hills fits in with the naming style of the existing maps :p Then again most areas in North America have either very basic names, or names adopted from the natives in the area.
     
  20. pickle330

    pickle330
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    Exactly! Tons of aboriginal names, and then you have things like: "Big Lake" in Washington... It's a lake, and it's pretty big... Creativity for the win? I still think the name for this map is pretty good anyway.
     
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