Please see the repo page for this mod instead. It's now been re-released. https://www.beamng.com/resources/produce-crate.2645/
Re: Produce Crate Not without duplicating them in the DAE again and adding more nodes/beams. Also, RELEASED!
Re: Produce Crate Well done man! Thanks for making this, its amazing!!!! I always think of the Pigeon making its way down Italian mountain ranges early in the morning, on its way to market, Which is pretty much the application. I dont want to push it, this is just an idea and I'm not nagging you to make it, but what about Milk Crates like we have in the UK.
Re: Produce Crate Also an interesting idea I'll keep in mind for future projects Also : The main post has been updated In this new version : Added a reference node in the center so it doesn't spawn so far offset
Re: Produce Crate (updated APR08 3:35PM est) Ive always wanted to see the vehicle I pictured in the game. These are very heavy electric trucks, they might look pathetic but they weighed a hell of a lot, big Lead Acid Batteries and a load of milk! I will download your update! How about slightly fuller crates, like almost level with the top? The download is sweet, playing with it now.
Re: Produce Crate (updated APR08 3:35PM est) To add more fruits I'd have to do some more beam work but I'm one of the laziest members around haha. In my opinion the current amount is good for playing with multiple crates and for loading them onto vehicles so you don't lose them so easily.
Re: Produce Crate (updated APR08 3:35PM est) They do load nicely, you can get a few into a D15, Though you need to be careful stacking them i found