Beam NG 'Board' Game

Discussion in 'Ideas and Suggestions' started by HighDef, Apr 27, 2015.

  1. HighDef

    HighDef
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    I was thinking, how can I get more gameplay out of BeamNG in it's current state, and then I thought about Pete's Car Monopoly that my mate made up when we were at middle school using Micro Machines. It took a whole day to play with 6 different boards all with model towns built on and 4 or 5 sets of monopoly money in circulation but was it awesome!

    Ok, so this is just brainstorming but I already have a fairly clear idea of basically how I would want this to work;
    Imagine Monopoly but instead of properties there are tracks. You move round the board like you would with Monopoly but when you land on a track you either
    F7 to move the car to the start line of the track in it's current state, or preferably, the start line of the track would be conveniently next to the space on
    the boards route. So, a turn based multiplayer game that would work similar to something like Flatout, with regards to buying upgrades from earnings
    from events, but they would be solo races that are timed on a stopwatch. You roll the dice move round the board and either have to compete in a time trial
    at a certain track or draw a card from one of maybe two or three different piles. As a brainstormed idea maybe 'Service Charge', 'Road Incident' and 'Racing Community Chest'
    or something along those lines. Some events would be based on setting a time and you are rewarded based on how fast you make it and some could be, all
    players must set a lap one after the other and are rewarded accordingly. My intention is to have the route that you follow when rolling dice to be surrounded by the tracks that
    you have to compete on. Each player would have an amount of lifes (car resets) to start with and would have to preserve their car as best as possible, as
    a player without lives is a player no more. I would want to use the More Options mod to have the option to repair the driveshaft and the engine, for a nominal
    fee of course. Upgrades would be things like engine tuning, suspention, tyres ect.. I've brainstormed pretty dam hard in the 4 hours since this idea sparked in my head.

    I do realize though, if I want this to work this way, I would have to performance index all possible combinations of the available cars and parts that would be in the game. I intend to use only official vehicles at this time. I have made a basic test map to get this massive chore underway and I will post the results whenever I manage to finish. I'l be doing all the usual critical stuff like; 1/8th mile time, 1/4 mile time, brake test, slalom, centripetal, bumps ect. I will update as I evolve on this at relevant times.

    I've shared this idea quite early in it's life but, if you can visualize what I tryed to explain, I would love to hear any ideas and sugesstions any of you guys may have, feel free to try the idea yourself I'd love to play it!
     
    #1 HighDef, Apr 27, 2015
    Last edited: May 2, 2015
  2. g0tsl33p14

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    That reads fun.
    I had to read it four times and I still do not know for sure if I understand completely. Do you want this game to be a ladder game on the forum, or are you brainstorming about coding the current BeamNG build to work in this manner? I think you are talking a forum ladder game, but I want to double check. I would partake if I can get the rules and mechanics down.

    Also, how does one flip the board over and punch their brother in the testicles when angry about the game? Just saying.
     
  3. SHOme1289

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    sounds interesting...I think I follow...

    basically, everyone would have an aftermarket map that would be formed in the way he explained (mini tracks in a game-board shape, presumably) and the game is based on the honor system where the "players" have to roll dice, complete "races" or "missions" and in doing so, keeping their car in tact, but also being able to spend "money" on repairs, etc.....sounds like we need a clearer explaination, but if a few people work on it, I see this as an opportunity to get groups of people involved, and it could turn out to be quite the affair if dozens of people "play" along.

    give us more details on the mechanics/setup of the game....
     
  4. HighDef

    HighDef
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    BeamNG Team

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    I'm sorry, it's probably because I'm native English that your struggling to follow. So;

    Not a Forum Ladder game and no recoding. All players have to be at the same computer and it plays just like a normal board game like Monopoly or Snakes and Ladders, could be a circuit route like Monopoly or a point to point route like SnL's.

    Spawn enough cars on the map for one car per player, all are positioned on the go square. First player rolls the dice and moves down the route that many spaces, just like Monopoly.

    Land on an Event square, that player need's to go to that track (move camera to the track and then press F7 to move the car there) 3 lap TT money is awarded based on time then players car is moved back to the square that he/she just landed on.

    Land on a card draw square, player draws one card of that type and follows out the instruction on that card, just like Chance and Community Chest in Monopoly.

    When you change any parts on the car BeamNG always resets the car's state of damage, so I thought, you can only buy upgrades if you have just repaired your car. You have 5 lifes say, each time u repair your car that costs 1 life, you can be awarded more from cards or maybe purchasing them.

    Not too sure what I want the objective to be yet but the states that cars would get into would be fun enough for this to be worth it.
    I hope that's easier to understand now :)
     
  5. SixSixSevenSeven

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    So far everyone in this thread is a native english speaker, he's american...
     
  6. Again_Dejavu

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    I'm going to assume he meant he wasn't a native English speaker.
     
  7. SHOme1289

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    wow, imagine that logic?

    That sounds pretty cool man, Id be down if any of my friends had any idea i was into this game. I usually only play at work, because salary.
     
  8. HighDef

    HighDef
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    He he, I am English I was born and live in Bournemouth.

    Today I have been performance indexing the Bruckwell Moonhawk to get an idea of how effective each upgrade is. Upgrades will be engines, tyres, LSD and weight reduction.
    I have run 3 runs for each test and used the average each time, testing 1 mile, 1/2 mile, 1/4 mile drag, 1 mile slalom, tiny, medium and large centripetals (circles) and bumps.

    Been a long day but I have now got some idea of how much of a gain you get from each upgrade and I've give them prices for some thing to work with when play testing.
    The difference in the prices reflect their score from the testing.

    This is the map that I've quickly made for gathering data;
    2015-04-28_00002.jpg 2015-04-28_00003.jpg 2015-04-28_00004.jpg 2015-04-28_00005.jpg

    I have made a first pass board just to show the idea.

    2015-04-28_00006.jpg 2015-04-28_00007.jpg 2015-04-28_00008.jpg 2015-04-28_00009.jpg 2015-04-28_00010.jpg

    The challenges I thought could be you have to drop down the quater pipe and avoid hitting the poles, a card you don't want to draw. Or the mud drag challenge where you have to have full throttle for the entire length of the mud and then have to brake on the concrete without over running.

    Next task I think would be to start play-testing the concept with no upgrades and no damage and using a dice to decide the outcome of the events, just to make sure that the base game can be fun.
    If it's still not clear to anyone I will make a video soon when I have more to show. If anyone has any ideas for cards like Chance and Community Chest but car related, I would love to hear them.
     

    Attached Files:

    • 2015-04-28_00010.jpg
    #8 HighDef, Apr 28, 2015
    Last edited: Apr 28, 2015
  9. mrboojay

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    This sounds like a neat idea and a fun one. I am for it and would love to help out where I can. As for the cards I'd have to think of some but a pass GO! (assuming there is a GO!) and a go to jail (assuming) would probably. I am a big Monopoly and would love to se this work. (6 board games, 3 PC games, 1 GameCube game and 1 card game)
     
  10. SHOme1289

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    draw a chance card, woops all 4 tires blow out....theres one...
    community chest: free repair (since you must pay for damages with "money")

    - - - Updated - - -

    community chest- free vehicle upgrade (+10hp, +50hp, +100hp cards)
    chance- lose a turn
    chance- instant win next race
     
  11. HighDef

    HighDef
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    BeamNG Team

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    Nice idea's there SHOme1289

    I have just been at a friends house and we were all trying to come up with cards, here's what we came up with so far;

    Service Charge:

    Whilst loading the car onto your trailer you bash the underneath of the exhaust, pay $X for a new manifold.
    Whilst your car was sat running the radiator overheated and blew. Pay $X for a new one.
    Puncture! left front
    Puncture! right front
    Puncture! left back
    Puncture! right back
    Puncture! All tyres!
    Crew truck backs into the track managers new car. Do not collect $X wen u next pass go
    Your clutch is on it's last legs, pay $X for a new one

    Racing Community Chest:

    A spectator starts a fight with you, after defending yourself with your helmet, you are banned for one race for violent conduct. Miss a turn.
    A Photographer from a popular tuning magazine goes mad for your car, collect $X for the pictures.
    Roll the dice, race that track one lap each player, winning time wins a life, worst time looses a life.

    Motoring Incident:

    Crew truck backs into the track managers new car. Do not collect $X wen u next pass go
    Your clutch is totaled, pay $X for a new one
    Your car pukes in the pit area, pay $X to the facilitators.

    We were thinking instead of jail, you could get stuck in scrutinizing.

    - - - Updated - - -

    Just been play testing a basic version of it all, 2 player, using dice rolls to decide the outcomes of events. It seems to be pretty fun as a base game, saving money, buying upgrades, dealing with the draw cards. With the addition of the actual races, challenges and damage accumulation I think it could be a lot of fun and could even be played single player :)

    - - - Updated - - -

    The addition of the new cars today, means I will be performance indexing the 200BX this weekend.
     
    #11 HighDef, Apr 30, 2015
    Last edited: Apr 29, 2015
  12. SHOme1289

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    nice....im at work, so once I suck up all their bandwidth and get the update, Ill try it all out today, id love to get the test track you made (maybe make it a DL) and we can collaborate. note, I am very busy with work, I work in a car dealership in the business office, however I have time where I can fart off on the forums here and there, and when I am at home I have plenty of time to mess around and come up with any ideas or fixes/suggestions. this is something that I could def get into, however.
     
  13. HighDef

    HighDef
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    Awesome man I would love some more input.

    Tomorrow (providing F11 works by then) I will be starting work on a half decent board and I will share some screenshots.

    At the moment I'm having some difficulties with the first pass map which is stopping me from uploading it but its a bit crap anyway to be honest.

    I will keep you all posted!

    - - - Updated - - -

    Just draw a rough map of the board that I'm gonna make next as a beta testing board.

    new board plan.png
     
  14. SHOme1289

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    its a great drawing, concept wise....what is the "first pass map?"

    is it the board that has the squares? so you roll the dice, drive on the actual board and land on the correct square (5 spaces, for example) and once you are there, each corresponding square has a task, or chance/community card to draw? I am beginning to follow a bit better now. I think the tracks look cool, maybe think up some more little traps or challenges, such as 2 parallel beams that you need to keep your tires on, and if you fall off, you lose? or something like land a high jump without breaking suspension or even complete a successful barrel roll...i have some random pothead ideas lol
     
    #14 SHOme1289, May 1, 2015
    Last edited: May 1, 2015
  15. HighDef

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    Yup your getting it, I use a dice app on my android phone. The First Pass map has now gone it was my first rough mock up of a board but I deleted it last night as its is not ment for using just for demonstraiting the idea. I will have a usable version by tomorrow eve for you to have a look at. Those challenge ideas you have are exactly the kind of thing that the Punishment Challenges are going to be. I can now use the editor again as yesterday F11 wasn't working for me, I had to delete my inputmaps folder, so I'll start work tonight after work.

    - - - Updated - - -

    Thinking about using Multimedia Fusion 2 https://www.youtube.com/watch?v=fU1iR54_-iY to make a program to handle all of the cards, dice and player progress. Should work out real good to play it without actually having to print off the cards and player progress cards, would probably mean you have to run BeamNG in windowed mode though, I do anyway so I'm not fussed :D

    - - - Updated - - -

    2015-05-01_00002.jpg 2015-05-01_00003.jpg

    BeamNG's editor is SO good!

    - - - Updated - - -

    So I got MMF 2. Been working all morning on an app to handle the progress of the players as the play through the game. Only rough but enough to handle what needs to be tracked.

    beamng game handle1.png beamng game handle2.png beamng game handle3.png

    Now I'm fine tuning the beta board before I will start LOTS of play testing :)
     
    #15 HighDef, May 2, 2015
    Last edited: May 1, 2015
  16. SHOme1289

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    couple spelling errors here and there, but altogether I am suprised at how much is alreadt accomplished....thats a great looking program, never heard of it. this is getting interesting...
     
  17. g0tsl33p14

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    How is performance indexing coming along? I do not understand, does that mean you will have to know what parts we select under MOD Vehicle?
    Have fun, no chore, fun.
     
  18. HighDef

    HighDef
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    Thanks, could you possibly let me know the spellings I have missed please. Lol 'loose life' there's one!

    - - - Updated - - -

    If you buy an upgrade you use the switch parts menu to apply that part, in the case of Weight Reduction, stage 1 is to remove the hood, boot lid and doors. Stage 2 is removing the front and rear fascias, front fenders, windows, front passenger seat and rear passenger seats.

    - - - Updated - - -

    I have finished the initial Punishment Strip this evening, tomorrow I will focus on the track surface bumps. Then I need to give each track a score rating to use to find out how much money you win for what time.

    - - - Updated - - -

    My intention was to have a number for the performance index like in Forza Motorsport, the higher the number, the better the performance the vehicle is capable of.
    However at this time I used all the data I gathered from running tests on the Moonhawk with all the different parts available, to price them according to the amount of performance
    gain that part/s gives. I may add a proper P.I. system in at some point but at the moment I am just trying to get the game playing at a decent enough state to work out all the kinks.

    - - - Updated - - -

    This morning I have been cleaning up and running the tracks with all upgrades on the car and trying to set a fast lap, I have set a time for each track to be the 100 score time ( faster than I was doing it this morning as I have had little practice with these tracks. ). So as soon as I've finished the Punishment Challenges the game should be playable and I will be testing it more later on.
     
    #18 HighDef, May 3, 2015
    Last edited: May 3, 2015
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