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0.4.0.x Current bugs and help thread [0.4.0.6]

Discussion in 'General Discussion' started by Nadeox1, May 1, 2015.

  1. Nadeox1

    Nadeox1
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    BeamNG Team

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    This thread is meant to be a collection of all known bugs appeared in the latest version, their possibile solution or their current state in our to-do list. Keep it clean from fights or not contributing posts.


    All the fixes in the 0.3.8.2 update can be found here: Version-0-3-8-2-released
    All the fixes in the 0.3.8.3 update can be found here: Version-0-3-8-3-released
    All the fixes in the 0.4.0.2 update can be found here: version-0-4-0-0-0-4-0-2-changelog
    All the fixes in the 0.4.0.3 update can be found here: Version-0-4-0-3-released
    All the fixes in the 0.4.0.4 update can be found here: Version-0-4-0-4-released
    All the fixes in the 0.4.0.5 update can be found here: Version-0-4-0-5-released
    All the fixes in the 0.4.0.6 update can be found here: Version-0-4-0-6-released



    • Vehicles with spaces in their name/folder will not appear in the vehicle selector | Fixed in 0.4.0.6
    • BeamNG.Drive not using the Nvidia Dedicated Graphics on certain laptops | Fixed in 0.4.0.6 update - See: Nvidia-Optimus-fix-Feedback
    • No Force FeedBack | Fixed in 0.4.0.6

    • Gavril T65 Fifth Wheel exploding | Fixed - To be released in 0.4.0.7



    The list will keep getting updates as soon a new common bug appears.
    If you have some new bugs to report, write them down.
     
    #1 Nadeox1, May 1, 2015
    Last edited: Jul 18, 2015
  2. CarBoy

    CarBoy
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    Re: 0.3.8.x Current bugs and help thread

    Dont know if I'm just stupid or something, but I can't seem to figure out how to spawn 2 vehicles -_-
     
  3. Nadeox1

    Nadeox1
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    Re: 0.3.8.x Current bugs and help thread

    ESC / DEBUG / SPAWN NEW.
     
  4. Dummiesman

    Dummiesman
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    Re: 0.3.8.x Current bugs and help thread

    kinda a bug
    Photo mode camera movement is changed with roll, so you have to reset roll before moving again.
     
  5. tdev

    tdev
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    BeamNG Team

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    Re: 0.3.8.x Current bugs and help thread

    "feature" ;)
     
  6. Dummiesman

    Dummiesman
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    Re: 0.3.8.x Current bugs and help thread

    I think it should be something optional. I think a few users will expect it to move as if it wasn't rolled.

    - - - Updated - - -

    bug : pageup/pagedown "onUp" "onDown" don't work right in input.

    Once either is pressed it doesn't seem to call it's "onUp" function

    *seems to only apply to pervehicle inputmaps*
     
  7. i like potato

    i like potato
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    Re: 0.3.8.x Current bugs and help thread

    im basicly always playing with the AI with chasing player (demolition driver here:D) so right now i cant use those feature at all???
    thanks
     
  8. Username

    Username
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    Re: 0.3.8.x Current bugs and help thread

    All my cars disappeared. :(
     
  9. burilkovdeni

    burilkovdeni
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    Re: 0.3.8.x Current bugs and help thread

    Look in " unknown user files 0.3.8.2 backup", same goes for levels.
     
  10. Dummiesman

    Dummiesman
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    Re: 0.3.8.x Current bugs and help thread

    and install mods correctly from now on so that doesn't happen again ;)
     
  11. MetalMilitia623

    MetalMilitia623
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    Re: 0.3.8.x Current bugs and help thread

    Tabbing out of the game is still causing issues. I have a feeling the devs are aware of it but man is it annoying. Especially if I'm using my mouse for something and accidentally click on my second screen, forcing the game to tab out. Hopefully you guys can figure out what is causing that to happen soon. Other than that though I've seen no real issues. Frme rate seems actually pretty darn good. Was getting around 30 with everything pretty close to max and DR on as well.

    However on the port level with the H box van it did drop down to 12 a few times and idk if it was the map, the vehicle or what.

    Really loving the progress, I so need to get a wheel for this game.
     
  12. Username

    Username
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    Re: 0.3.8.x Current bugs and help thread

    not there

    and how would I install the mods correctly? I'm just dumping the zips and folders in the content > vehicles/levels
     
  13. Dummiesman

    Dummiesman
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    Re: 0.3.8.x Current bugs and help thread

    Dump them into Documents\BeamNG.drive\mods\vehicles or Documents\BeamNG.drive\mods\levels instead ;)
     
  14. Toron Beldevar

    Toron Beldevar
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    Re: 0.3.8.x Current bugs and help thread

    Um, I found incorrectly placed flares on a 200BX with the headlights on and the physics disabled.


    (imported from here)

    It's more noticeable at nighttime. It makes the headlights on the 200BX look really weird...


    (imported from here)

    I'm not too certain that this is a major (let alone common) issue at the moment, but I'll see if I can replicate this bug on other vehicles.

    EDIT: I got the same results with a Gavril D-15. I also found out that in super slow-mo (8x slower or greater), it looks fine, but when at higher bullettime speeds (and taking non-HD screens like the ones below), this problem is more prevalent.


    (imported from here)

    (imported from here)
     
    #14 Toron Beldevar, May 2, 2015
    Last edited: May 2, 2015
  15. Username

    Username
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    Re: 0.3.8.x Current bugs and help thread

    alright :D

    still doesn't make my cars reappear though :(
     
  16. Dummiesman

    Dummiesman
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    Re: 0.3.8.x Current bugs and help thread

    You old vehicles should appear in some backup folders in "C:\program files (x86)\steam\steamapps\common\beamng.drive"
     
  17. Dc5R

    Dc5R
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    Re: 0.3.8.x Current bugs and help thread

    Yeah . I still don't get why the flares are placed wrong .
     
  18. Username

    Username
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    Re: 0.3.8.x Current bugs and help thread

    nope, only the honda prelude appears
     
  19. Aboroath

    Aboroath
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    Re: 0.3.8.x Current bugs and help thread

    Has anyone run the 32bit version to see if all these issues occur on both versions? Apparently running the 32 bit version has solved the ECA issue
    that Monte was reporting.
     
  20. Dummiesman

    Dummiesman
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    Re: 0.3.8.x Current bugs and help thread

    There are issues with the 64 bit build that still need to be solved. For now play on the 32 bit build if you're experiencing crashes on the 64 bit one.
     
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