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How to add waypoints for scenario?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 4, 2015.

  1. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    How to add waypoints for scenarios?

    Can anyone help me?
     
  2. NistingurA

    NistingurA
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    Nov 22, 2013
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    2,092
    Editor. Beamng. Envirorment. Beamng lua Checkpoint. Place it Where you want it. Then you need to add some Code i could tell you later When iam. on my pc or add me on steam then i could tell you too
     
  3. Car_Killer

    Car_Killer
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    I'm added it.
     
  4. NistingurA

    NistingurA
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    Then go to small island and take the first Checkpoint. Copy the code and paste it to your Checkpoint
     
  5. Car_Killer

    Car_Killer
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    I'm created scenario but i have error. :/
     
  6. NistingurA

    NistingurA
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    Then I need to test this myself. Unfortunately in one and a half hour before I can get on my pc
     
  7. Car_Killer

    Car_Killer
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    Oh ok. I'm fixed this bug. My JSON is bugged.

    Code:
    [{
        "name": "Dunsfold Stig Race",
        "description": "Like a Stig!",
        "previews": ["Dunsfold_test.jpg"],
        "type": "race",
        "authors": "PrzemekWolw",
    
    
        "difficulty": "40",
    
    
    	"vehicles": {
            "scenario_player0": {"playerUsable": true, "startFocus": true },
            "*": {"playerUsable": false}
        },
    	
        "whiteListActions": ["default_whitelist_scenario" ],
        "blackListActions": ["default_blacklist_scenario" ],
    	
        "lapConfig": ["dunway1", "dunway2", "dunway3", "dunway4", "dunway5", "dunway6", "dunway7", "dunway8", "dunway9", "dunway10", "dunway11", "dunway12", "dunway13", "dunway14", "dunway15", "dunway16", "dunway17", "dunway18", "dunway19", "dunway20", "dunway11", "dunway21", "dunway22", "dunway23", "dunway24", "dunway25"],
        "prefabs": ["Dunsfold_test"],
        "radiusMultiplierAI": 1
    }
    ]
     
  8. NistingurA

    NistingurA
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    Player usable he to be on true
     
  9. Car_Killer

    Car_Killer
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    Why my car isnt have nice color? And is must be RS not standard.
    Code:
    //--- OBJECT WRITE BEGIN ---$ThisPrefab = new SimGroup() {
       canSave = "1";
       canSaveDynamicFields = "1";
          groupPosition = "0.000000 0.000000 0.000000";
    
    
       new BeamNGVehicle(scenario_player0) {
          JBeam = "sunburst";
          color = "Rally Blue";
          partConfig = "vehicles\sunburst\sport_RS_DCT.pc";
          renderDistance = "500";
          renderFade = "0.1";
          isAIControlled = "0";
          dataBlock = "default_vehicle";
          position = "205.839 314.776 0";
          rotation = "0 0 1 70";
          scale = "1 1 1";
          canSave = "1";
          canSaveDynamicFields = "1";
       };
    };
    //--- OBJECT WRITE END ---
    
    
    
    Why check point is small?

    - - - Updated - - -

    2015-06-04_00001.jpg 2015-06-04_00002.jpg
     
  10. NistingurA

    NistingurA
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    It has to be sportrs_dct.pc

    And the color has to be a code like #f0000
     
  11. Car_Killer

    Car_Killer
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    How to create bigger waypoints?
     
  12. NistingurA

    NistingurA
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    You can scale them with the scale tool. Choose the Checkpoint and press 4 on your number row under the F keys and then scale it with the mouse
     
  13. Car_Killer

    Car_Killer
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    It's good configured .prefab file
    Code:
    //--- OBJECT WRITE BEGIN ---$ThisPrefab = new SimGroup() {
       canSave = "1";
       canSaveDynamicFields = "1";
          groupPosition = "0.000000 0.000000 0.000000";
    
    
       new BeamNGVehicle(scenario_player0) {
          JBeam = "sunburst";
          color = "0.0 0.05 0.55 1.2";
          partConfig = "vehicles/sunburst/sport_RS_DCT.pc";
          renderDistance = "500";
          renderFade = "0.1";
          isAIControlled = "0";
          dataBlock = "default_vehicle";
          position = "205.839 314.776 0";
          rotation = "0 0 1 70";
          scale = "1 1 1";
          canSave = "1";
          canSaveDynamicFields = "1";
       };
    };
    //--- OBJECT WRITE END ---
    
    
    
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    14,685
    Always use prefabs instead of editing the original .mis file.

    I will make a short guide about them shorty ;)
     
  15. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,685
    Has to be 4 floating point numbers*

    "0.9 0 0 1.2" is a slightly darker than fullbright red.
     
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