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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. LT. Smell My

    LT. Smell My
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    Joined:
    Aug 5, 2012
    Messages:
    368
    Alright most of you guys know the drill.

    RULES:

    • Pictures are allowed for things you've made from scratch and not in game yet.

    • Each post must contain a picture OR contributing post.

    Anything that I may have left out let me know, and if I put this in the wrong place on the forums please move it.

    Post Away!
     
    • Like Like x 22
    • Agree Agree x 4
    • Informative Informative x 4
  2. disloyalpick

    disloyalpick
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    Joined:
    Aug 20, 2012
    Messages:
    134
    Guess I'll start this baby off.

    Still needs alot more work.

    Paint shader made by me. If anyone wants it just ask.

    camarah.png
     
    #2 disloyalpick, Aug 5, 2013
    Last edited by a moderator: Nov 9, 2014
    • Like Like x 20
  3. Straubz

    Straubz
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    Aug 5, 2012
    Messages:
    370
    Everyone from RoR should know what this means:cool:
    screenshot_00001.jpg
    Just put the heightmap in for now to make sure it worked, gonna have a look at texturing it on the weekend.
     
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  4. Superman

    Superman
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    Joined:
    Aug 14, 2012
    Messages:
    51
    • Like Like x 14
  5. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    14,683
    First custom rims! Ahh!

    5ZIGEN FNO1RC
    Previously made for RoR.


    (imported from here)
    Need to figure out the materials.
    ATM It replaces the sport wheels as I need to figure how to make them separate too :p
     
    • Like Like x 15
  6. Brett

    Brett
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    Jul 27, 2013
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    300
    Nice stuff up there!
     
    #6 Brett, Aug 6, 2013
    Last edited: Jan 27, 2014
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  7. JAM3SwGAM3S

    JAM3SwGAM3S
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    Jul 1, 2013
    Messages:
    380
    Currently creating a Ford Escort MK1 RS although it is still a heavy WIP Ford.png
     
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  8. Teh Daemon

    Teh Daemon
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    Aug 5, 2013
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    85
    I literally just imported the car into Max, swapped the wheels for ones I made, exported everything as a .dae file, and this happened:

    I'm obviously being a total noob with this; just wanted to see if it worked anyway. Oh well, off to the wiki.

    BeamNGmostlikelymymistake.png
     

    Attached Files:

    • BeamNGmostlikelymymistake.png
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  9. dkutch

    dkutch
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    Mar 24, 2013
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    818
    Man, you screwed the normals! Rims look good though.
     
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  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I've looked into it and seems that something is wrong when importing the model, there are no hard edges :\
     
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  11. skiper

    skiper
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    Joined:
    Apr 1, 2013
    Messages:
    181
    would like to ask a question. why some textures disappear?
    ie when the camera moves. as if they are flashing
    bt1.jpg
     
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  12. dkutch

    dkutch
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    Mar 24, 2013
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    Do you use blender? Use edgesplit.
     

    Attached Files:

    • ss (2013-08-04 at 11.24.42).png
    • ss (2013-08-04 at 07.18.49).png
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  13. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    It will probably end up creating edges where there werent any. I don't want to mess the original mode. Gabester told me to wait till they add additional .dae support.
     
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  14. TheAdmiester

    TheAdmiester
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    Aug 7, 2012
    Messages:
    577
    Sounds like Z fighting, textures are trying to appear above each other because they're at the exact same height. You're probably going to have to shift the road up a bit.
     
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  15. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    If it's mesh on mesh you'll have to move the two apart a bit to avoid z-fighting, decals do this automatically.

    Also make sure your terrain center is at 0,0,0 The mid point of the terrain block is on one corner, so to put it in the center just enter coordinates that are half the size of your terrain (for a 1024m x 1024m map, set it at 512,512,0).
     
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  16. DevKryton

    DevKryton
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    Joined:
    Apr 21, 2013
    Messages:
    240
    Started working on my own huge test terrain/mx offroad parkour. Will be done in maybe 2-3months.
    BeamNGSandbox 2013-08-06 20-55-07-12.png BeamNGSandbox 2013-08-06 20-56-29-97.png BeamNGSandbox 2013-08-06 20-57-13-87.png BeamNGSandbox 2013-08-06 20-57-37-57.png BeamNGSandbox 2013-08-06 20-57-55-35.png BeamNGSandbox 2013-08-06 20-58-00-51.png
     
    #16 DevKryton, Aug 6, 2013
    Last edited by a moderator: Nov 9, 2014
    • Like Like x 8
  17. Brett

    Brett
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    Jul 27, 2013
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    #17 Brett, Aug 6, 2013
    Last edited by a moderator: Nov 9, 2014
    • Agree Agree x 1
  18. DevKryton

    DevKryton
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    Apr 21, 2013
    Messages:
    240
    Thanks a lot :), seems it doesn't show up my pictures so if you don't want to download everything you can still take a look at it
    in my album: http://www.beamng.com/album.php?albumid=43
     
  19. luke198

    luke198
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    Joined:
    Jan 15, 2013
    Messages:
    334
    Here is a duck:

    (imported from here)
    (not yet in-game)
     
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  20. jotaonze

    jotaonze
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    Joined:
    May 27, 2013
    Messages:
    321
    Haha! cool. I wanna smash it with my D15.
     
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    • Agree Agree x 1
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