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.dae Exporting problem

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Mitki4a, Aug 30, 2013.

  1. Mitki4a

    Mitki4a
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    Hi I saw some tutorials about this but nothing helped me so that is why I decided to post threat here.
    I'm trying to export my model from Blender to Torque with COLLADA (.dae).
    I export the model, and place it in BeamNG-DRIVE-0.3\core\art
    Then I go to Beamng and World Editor click on Library - Meshes - core - art and I click on my .dae file.
    problem.jpg
    problem2.jpg
    And here is what it says:
    problem3.jpg
    Am I doing something wrong?
    Please help me because I'm really looking forward for doing cars for BeamNG.
     
  2. Mitki4a

    Mitki4a
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    It seems that no one knows or don't want to help me:(
     
  3. Davidbc

    Davidbc
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    Try opening the game as administrator and/or placing the model somewhere else, for example inside the grid map folder and see if it works.
     
    #3 Davidbc, Aug 31, 2013
    Last edited: Aug 31, 2013
  4. Mitki4a

    Mitki4a
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    Nope, that didn't help either:(
    Do I really have to have a jbeam file to just open it?
    Or I'm doing something wrong in the exporting?
     
  5. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Viewing the mesh on its own shouldn't have anything to do with .jbeam. Are you using OpenCOLLADA? If not, you should. Also make sure you aren't exporting any kind of collision mesh with it, nor any animation.
     
  6. Mitki4a

    Mitki4a
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    Can you tell me what is this "OpenCOLLADA" and how to use it because I haven't seen on the Nadeox1's post something about that.
    I'm not exporting any animations or collision meshes:)
     
  7. Elvisnake

    Elvisnake
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    The open collada is a format files export. There are 2 Colllada: the open and the autodesk FBX: choose the open.

    If you file don't work again, try to export first in .obj and after in .dae.
     
  8. Mitki4a

    Mitki4a
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    There is only COLLADA (default) in Blender.
    And how to after exporting to .obj to export again to .dae?
     
  9. Elvisnake

    Elvisnake
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    You choose export file, choose obj format

    Import this files, choose export .dae format.

    I use 3ds max, maybe you don't need to use this method with blender
     
  10. Mitki4a

    Mitki4a
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    It worked but now I can't see my mesh.
    error.jpg
     
  11. Elvisnake

    Elvisnake
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    Try to assign a material.
     
  12. Mitki4a

    Mitki4a
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    Never mind I fixed it!
    first_ingame.jpg
    Thank you very much!
     
  13. Davidbc

    Davidbc
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    I can't wait to drive it :D
     
  14. Elvisnake

    Elvisnake
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    Well done dude;)
     
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