Bolide FT40 Engine Mod Made to do about 330 MPH but can do 360 MPH (Top Speed Works best in RWD, But for traction use AWD) Honestly its ridiculously fast but if you put it in manual it works like a charm! It was my first Engine Mod and its Fun to play around with hope everyone enjoys BACK YOUR FILES UP! ***INSTRUCTIONS*** 1. Start 2. All Programs 3. BeamNG.Drive 4. Open Folder 5. Vehicles 6. FT40 7. paste and overwrite super_engine.jbeam I did not create this vehicle, Downloads and all credits are in the link below Bolide-FT40 Hope Everyone enjoys and Check out a quick test launch going 329 MPH
Re: Bolide FT40 Engine Mod (330 MPH) Haha its almost impossible to get over 330, and the car is practically impossible to drive at 250.
Mines been capable of 500MPH for a while, 360MPH is a little on the slow side in comparison haha. But yeah, the vehicle is frighteningly unstable, the tires literally explode a little after 500.
Re: Bolide FT40 Engine Mod (330 MPH) “Speed has never killed anyone. Suddenly becoming stationary, that's what gets you.” ― Jeremy Clarkson
Different people like to do it in different ways. The gist of it is that you want a way to keep your old file so that if you want to get rid of the mod you have the old ones to go back to. Copy the file you want to back up into your documents perhaps, or my way is right click, rename, lets say the file is engine.jbeam I rename it to engine.jbeam.original. Then I can install my new engine.jbeam file. If I get rid of the engine.jbeam file from the mod I can just rename engine.jbeam.original back to engine.jbeam to use the unmodded file again.
Engine.jbeam was a generic example. It does work, if you can't work it I *highly* suggest brushing up on your basic computer skills. Its renaming a file, everyone that owns a computer should be able to rename a file. Failing that copy a file to their documents as a backup.