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Multiplayer server files?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by zethak912, Oct 14, 2013.

  1. zethak912

    zethak912
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    Joined:
    Sep 3, 2013
    Messages:
    4
    So I was looking through the BeamNg.Drive files and i found [BeamNG directory]\BeamNG.drive-0.3\scripts\server . In this folder there are a number of .cs files: banlist, commands, defaults, game, init, prefs and scriptExec. Now I may be jumping to conclusions but that seems a lot like the files we would see in a folder containing the means to set up and run a multiplayer server. I (like many others (or so I assume)) am desperate for multiplayer implementation and I would be grateful for any information regarding this, even if it is just to say that I've got it all wrong and these files are for something totally different.
    (also this is my first ever post and I read the guidelines but if I've done something wrong then sorry)
     
  2. pulley999

    pulley999
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    Joined:
    Jan 21, 2013
    Messages:
    824
    Most likely default T3D files, unused by BeamNG. I'm pretty sure T3D has its own netcode, but because the physics are middleware, the Team needs to design their own netcode implementation as well in order to make multiplayer work, as T3D probably isn't meant to transmit that amount of data needed for the physics through its inbuilt netcode -- it already has trouble keeping track of the headlights at speed.

    I'm talking out my butt right now and all of this could be completely wrong, but I'm pretty sure this is the case.
     
  3. zethak912

    zethak912
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    Joined:
    Sep 3, 2013
    Messages:
    4
    Oh I didn't think of that. *loses last scrap of hope that multiplayer will come soon*
     
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