Dear developers, Today, when I "run" BeamNG.drive and (if I recall correctly) roamed around the "Small Island, USA" with the default pickup truck, I realized how great this physics engine is! From back then with rigs of rods I believed that the project is making steps towards the greatest physics-engine/simulator-of-physical-objects-like-cars-trains-etc ever, but only today I felt for the first time as if I was driving a real car; the fear that there would be a bump on the road, or a hole, etc and that I wouldn't be able to make the corner and go off-road (again )! Thank you again, for making this visual-mental experience based on real physics of rigid objects (let's bend/crash them all, all day long!) Yours faithfully, Chris (call me Dirty) EDIT: Actually I mean rigid with the real world meaning (something made out of metal etc) English is not my native language, but I am pretty sure I wrote it correctly.
Actually I mean rigid with the real world meaning (something made out of metal etc) English is not my native language, but I am pretty sure I wrote it correctly.
The "I think you are crazy" button smiled at me But i think they know what we think if we pay for it. We used the free demo to try first. But at last this doesn't belong in the suggestion sub-forum i guess.
You are totally right! I was aiming to give thanks and make a suggestion, but when I wrote down my suggestion I realize its stupid and I erased it. Also forgot that I started a post at the suggestions! edit: Also those who voted "I think you are crazy" indicates that they haven't felt, not even close, what I described AKA haven't connected with the virtual driving reality of this game, haven't drifted away for a second away from the reality -that they are in front of a computer- and feel like they are inside the cockpit of a vehicle!!!
Thanks man It's what we set out to do - to make the most authentic driving simulator. We still have tons of work to do, but we appreciate your support so much
Aye aye, YES SIR YES! And I can't wait the day that the developers say they are satisfied and stop developing this engine/game because that would mean that they managed to make the best "softbody"-rigid physics engine which simulates in real time exactly what happens in real life! OK! Stop teasing me, I could go on and on and on praising!!!! EDIT: @gabester I think you don't realise that your engine can simulate ANYTHING. Beamng.drive for cars, but I understand from that dot that you plan doing other stuff like beang.sail? beamn.fly? beamng.build? etc etc etc?