Thanks giving!

Discussion in 'Ideas and Suggestions' started by DancingDirty, Nov 20, 2013.

?

Have you felt like me?

  1. I feel the same way!

    88.0%
  2. I haven't yet felt this kind of emotion...

    4.0%
  3. I think you are crazy!

    8.0%
  1. DancingDirty

    DancingDirty
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    Joined:
    Aug 22, 2013
    Messages:
    10
    Dear developers,

    Today, when I "run" BeamNG.drive and (if I recall correctly) roamed around the "Small Island, USA" with the default pickup truck, I realized how great this physics engine is! From back then with rigs of rods I believed that the project is making steps towards the greatest physics-engine/simulator-of-physical-objects-like-cars-trains-etc ever, but only today I felt for the first time as if I was driving a real car; the fear that there would be a bump on the road, or a hole, etc and that I wouldn't be able to make the corner and go off-road (again :p )!

    Thank you again, for making this visual-mental experience based on real physics of rigid objects (let's bend/crash them all, all day long!)

    Yours faithfully,
    Chris (call me Dirty)



    EDIT:
    Actually I mean rigid with the real world meaning (something made out of metal etc)
    English is not my native language, but I am pretty sure I wrote it correctly.
     
    #1 DancingDirty, Nov 20, 2013
    Last edited: Nov 20, 2013
  2. Deewad

    Deewad
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    Joined:
    Aug 5, 2013
    Messages:
    240
    Forgive me if I am wrong but im quiet sure beamng uses soft body rather then rigid
     
  3. DancingDirty

    DancingDirty
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    Joined:
    Aug 22, 2013
    Messages:
    10
    Actually I mean rigid with the real world meaning (something made out of metal etc)
    English is not my native language, but I am pretty sure I wrote it correctly.
     
  4. KaLul0

    KaLul0
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    Joined:
    Aug 3, 2013
    Messages:
    59
    The "I think you are crazy" button smiled at me ;)
    But i think they know what we think if we pay for it. We used the free demo to try first.
    But at last this doesn't belong in the suggestion sub-forum i guess.
     
  5. DancingDirty

    DancingDirty
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    Joined:
    Aug 22, 2013
    Messages:
    10
    You are totally right! I was aiming to give thanks and make a suggestion, but when I wrote down my suggestion I realize its stupid :p and I erased it. Also forgot that I started a post at the suggestions! :cool:

    edit: Also those who voted "I think you are crazy" indicates that they haven't felt, not even close, what I described AKA haven't connected with the virtual driving reality of this game, haven't drifted away for a second away from the reality -that they are in front of a computer- and feel like they are inside the cockpit of a vehicle!!! :eek: ;)
     
    #5 DancingDirty, Nov 26, 2013
    Last edited: Nov 26, 2013
  6. KaLul0

    KaLul0
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    Joined:
    Aug 3, 2013
    Messages:
    59

    You Sir, are in love! :D
     
  7. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Thanks man :) It's what we set out to do - to make the most authentic driving simulator. We still have tons of work to do, but we appreciate your support so much :)
     
  8. DancingDirty

    DancingDirty
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    Joined:
    Aug 22, 2013
    Messages:
    10
    Aye aye, YES SIR YES!

    And I can't wait the day that the developers say they are satisfied and stop developing this engine/game because that would mean that they managed to make the best "softbody"-rigid physics engine which simulates in real time exactly what happens in real life!

    OK! Stop teasing me, I could go on and on and on praising!!!! :p :eek:

    EDIT:
    @gabester :) I think you don't realise that your engine can simulate ANYTHING. Beamng.drive for cars, but I understand from that dot that you plan doing other stuff like beang.sail? beamn.fly? beamng.build? etc etc etc? ;):p
     
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