So i have the hood.... kind of. I know Im going to catch alot of crap for this. If there is something that you think I have not read youre welcome to share. But I cant find anything about haw to make cars. I mean, but theyre not in language that someone just starting modeling and/or coding can understand. Literally just started playing SLRR a month ago, modded the hell out of that, man i felt like a badass hahaha, this is unreal though. If anyone can give me anything on making a car that would be great. I have a few main questions:
1) I have some previous experience with endorphin: natural motion, and took tech ed at my school where we used inventor, and i have used a bit of sketchup to design an exhaust manifold for my car (easiest program ive used in my life). But WTF is a node?!?!?!? Its like points at which stuff happens right? Crumple zones or something right? and if i were to make them are they something thats coded or made with a tool in the world editor? i dont understand their state of being, i guess.
2) In my model im working on, i dont need high def or anything i just want a working model. I was wondering if it was easier to build each panel one at a time or build a whole shell then divide them somehow. and if i were to build one at a time how would i position them in a way that they are flush and look realistic.
3) Once im done with the models of panels and whatnot, do i put them directly in to BeamNG and add nodes of thats a possibility. or just mess with the softbody in Blender.
atm thats all i can think of but ill post when i think of more. but really if someone could post a video of them creating a.....idc....a...rolling turd trailng toiletpaper, from beginning to end, frame of the feces to the feces axels and suspension. that would help so many people, you would be a legend!