Check attachments for update 1.2.3 Alpha 1.2.3 changes - adjusted sky color - flattened runway - changed color palette - more roads - half a tunnel - guardrails - new vegetation - fixed vegetation z fighting - some road smoothing Alpha 1.2.3 issues - lots of unfinished things - some items don't have collision enabled - other things/ you'll find them _______________________________________________ Installation instructions - download the file - extract or unzip - place the folder named Blackhills, not blackhillsalpha1.something, into your beamng's levels directory - start your game and play This "blackhills" folder is within "blackhillsalpha1.something". If you simply place "blackhillsalpha1.something" into your game level directory, blackhills will not work. image that shows how this file need to be set up _____________________________________________ 7/10/2014 _____________alpha 1.2.2 check attachment at bottom of post ______________________________________________ alpha 1.1________________stable version http://www.mediafire.com/download/7tzo4a1vsvsdaxd/blackhills_alpa1.1_.zip ________________________________________________ If this file is a big,orange no material mess, please mention it. credits world machine, gimp, sketchup, blender, crazy bump, various government agencies, various users on wikipedia, cgtextures, torque3d, torque3d forums, lots of tutorials, and various indivuals. When I release a more final version, I'll clarify the "various." Also, if you adjust the terrain textures or heightmap in any way, the game will generate a new basetex.dds. In case you happen to do this, copy and paste the basetex located in the downloaded zip over the generated one. _____________________________ changes Hdr no longer makes the sky glow Sharper overall textures More dirt paths more realistic road texture added barn adjusted telephone poles more contrast_brighter brights and darker darks improved fps added more depth to plant textures slowed grass animation new cloudmap better reflection full time cycle- I can remember whether or not it's turned on ___________________________________ known issues that are being worked on road smoothness incorrect ground model on paths random areas where there is dirt instead of rock_causes black dirt bad animation additional roads unfinished things
Re: Black Cliff A desert world This is exactly the kind of map I've been hoping for, and it already looks great. Keep up the good work!
Re: Black Cliff A desert world Looks Fantastic. Out of curiosity, how did you make those textures look so good? Did you use a base texture or did you use the torque 3d terrain painter? Those textures with that height map look amazing.
Re: Black Cliff A desert world This image should probably answer your question. ____________________________________________________________________ Thanks everyone Since I originally posted this map, a few changes have been made. Do these changes look better or worse? Personally, I think it looks better, but my judgement isn't always the best. pics old first post 2nd update 7/10 alpha 1.2.1 https://www.dropbox.com/s/usmoblu0yk52v54/blackhills1.2.1.zip update 7/10 alpha 1.2- please note that this version includes lots of half done things/ check last post for more info link removed View attachment 33212 update 6/23 alpha 1.1 http://www.mediafire.com/download/7tzo4a1vsvsdaxd/blackhills_alpa1.1_.zip If this file is a big,orange no material mess, please mention it. credits world machine, gimp, sketchup, blender, crazy bump, various government agencies, various users on wikipedia, cgtextures, torque3d, torque3d forums, lots of tutorials, and various indivuals. When I release a more final version, I'll clarify the "various." Also, if you adjust the terrain textures or heightmap in any way, the game will generate a new basetex.dds. In case you happen to do this, copy and paste the basetex located in the downloaded zip over the generated one. _____________________________ changes Hdr no longer makes the sky glow Sharper overall textures More dirt paths more realistic road texture added barn adjusted telephone poles more contrast_brighter brights and darker darks improved fps added more depth to plant textures slowed grass animation new cloudmap better reflection full time cycle- I can remember whether or not it's turned on ___________________________________ known issues that are being worked on road width road smoothness incorrect ground model on paths random areas where there is dirt instead of rock_causes black dirt ______________________________________________________________________________ update 5/30 View attachment 30215 update 5/20 edit modular poles The span of the line is roughly 140 feet. View attachment 29346 improved foliage and terrain texture View attachment 29266 View attachment 29267 View attachment 29268 update 5/16 new 24 hour time cycle View attachment 28872 wip garage View attachment 28874 View attachment 28873 View attachment 28875 things to do -fix a lot of textures and their normals Since everything used to be based upon static lighting, some of the textures no longer look okay. -make better plants - a meshed bush and a few decent grasses Last week, I figured out how to properly use alphas to cut out plants . Yay! - make a typical run down motel I just want one. -other random things old stuff below this __________________________________________________________ Here are a few pictures of a desert themed world that I've been working on. Since I'm pretty slow at getting anything done, this map probably won't be finished for a while. Right now, my main goal with this world is to smooth out all of the roads. After that, I'll probably add some road patches and a little gas station. and pictures View attachment 23631 View attachment 23632 View attachment 23633 View attachment 23634 View attachment 23635 View attachment 23636
Re: Black Cliff A desert world This looks awesome! Could you possibly give me a general release date?
Re: Black Cliff A desert world Dang those textures look amazing. Thanks for showing how you set them up.
Re: Black Cliff A desert world Best texturing I've seen so far. Don't tell the devs this but it even looks better than most of the maps that come with the game!
Re: Black Cliff A desert world Very nice track! I just love those desert tracks,and what a eyecandy this one is ! realy hope to drive it asap,counting down
Re: Black Cliff A desert world thanks everyone Well, I'm trying to make some buildings now. They're not very good, but, with time, they'll probably get better. gas station, probably finished and, an abandoned caboose/house/thing, not finished. I still need to make a few textures for it. Texturewise, this thing is a lot better than the gas station. Also, here is a little video.
Re: Black Cliff A desert world Lookin' pretty good. Forgive my designer's eye, but I think the gas station could use more evocative signage. For instance, one of the following: This is just something I drew up. If you're interested, I can send you the file(s).