WIP Beta released 6 hundred acres offroad park (Works in 0.5.3.2)

Discussion in 'Terrains, Levels, Maps' started by Rydog106, Mar 18, 2014.

  1. Rydog106

    Rydog106
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    Joined:
    Jul 8, 2013
    Messages:
    173
    6 Hundred Acres (Back from the dead)
    3/30/16- New update- Works in 5.3.2. Replaced sand with dirt. Please read "To install"
    12/11/14-update- Fixed the lighting issue and figured out how to use the sun that it is much more FPS friendly.


    More updates coming.



    To install:
    1. Download file
    2. Go to beamng folder and right click New> Folder> Name the new folder "levels".
    3. Open .zip rar file
    4. Drag the folder to this (Documents/Beamng.drive/levels) or where ever your levels folder is.

    Thank you maxkarlmiller for:

    • Changing the spawn point so we don't roll away.
    • Adding a pic. in the map selector
    • And helping to fix the dirt issue.
     

    Attached Files:

    #1 Rydog106, Mar 18, 2014
    Last edited: Mar 30, 2016
    • Like Like x 2
  2. NkosiKarbul

    NkosiKarbul
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    Joined:
    Aug 8, 2013
    Messages:
    438
    Re: 6 Hundred Acres (Offroad park)

    Awesome! Looking forward to it. I specialy like that you build it after a real life model that you know in person! ;)
     
  3. Autofan

    Autofan
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    Joined:
    Jun 26, 2013
    Messages:
    470
    Re: 6 Hundred Acres (Offroad park)

    Looks great. :D
     
  4. ErikSW

    ErikSW
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    Joined:
    Aug 12, 2013
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    152
    Re: 6 Hundred Acres (Offroad park)

    I has le problem


    halp.png
     
  5. Rydog106

    Rydog106
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    Joined:
    Jul 8, 2013
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    173
    Re: 6 Hundred Acres (Offroad park)

    So what you have to do is go into the editor and go the paint click on grass then click on the ground that works for me when this does that.
     
  6. Straubz

    Straubz
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    Joined:
    Aug 5, 2012
    Messages:
    370
    Re: 6 Hundred Acres (Offroad park)

    Great start and great track ideas:)
    If you want to put your .ter file into your level folder just go int you .mis file and replace
    terrainFile = "levels/6_Hundred_Acres_0.ter";
    with
    terrainFile = "levels/6_Hundred_Acres/6_Hundred_Acres_0.ter";
     
  7. Rydog106

    Rydog106
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    Jul 8, 2013
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    173
    Re: 6 Hundred Acres (Offroad park)

    Thank you for that!!!:cool::eek:
     
  8. boshimi336

    boshimi336
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    Joined:
    Aug 12, 2013
    Messages:
    90
    Re: 6 Hundred Acres (Offroad park) (Update V0.2)

    If you run into performances issues while painting with grass others have reduced the amount of '3d' grass but increased the grass size which still looks great and increases performance. I haven't run into this myself as I have a somewhat beefy PC but it is something that other maps creators have mentioned.
     
  9. Rydog106

    Rydog106
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    173
    Re: 6 Hundred Acres (Offroad park) (Update V0.2)

    How do I add "3D" grass???
     
  10. Binkey

    Binkey
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    Joined:
    Aug 31, 2012
    Messages:
    297
    Re: 6 Hundred Acres (Offroad park) (Update V0.2)

    Go into the editor and press f7 (or the little leaf) on the left a window should pop up. Find grass, and just paint on 3d grass.
     
  11. nathan12276

    nathan12276
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    Joined:
    Aug 14, 2013
    Messages:
    173
    Re: 6 Hundred Acres (Offroad park) (Update V1) Preview video!!!

    It sais this 8be4879dc041c357929dc8eb5c04de5e.png 8be4879dc041c357929dc8eb5c04de5e.png
    and then this happend idk if this is what its supposed to look like but here you go: wow.png quite bland
    dont forget about hte map cutting off: 0a6722d9549d814cce9ea48c19069437.png
    No mud no water,allot of stuff is missing lol
     
    #11 nathan12276, Mar 24, 2014
    Last edited: Mar 25, 2014
  12. Straubz

    Straubz
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    Joined:
    Aug 5, 2012
    Messages:
    370
    Re: 6 Hundred Acres (Offroad park) (Update V0.2)

    Just paste this into your .mis file somewhere and change all the "xxxx" to your map folder name:)
    Code:
    new SimGroup(ground_cover) {
          canSave = "1";
          canSaveDynamicFields = "1";
    
          new GroundCover(forest_floor_bb) {
             Material = "lush_vegetation_bb";
             radius = "80";
             dissolveRadius = "70";
             reflectScale = "0.1";
             gridSize = "7";
             zOffset = "0";
             seed = "1";
             maxElements = "186000";
             maxBillboardTiltAngle = "20";
             shapeCullRadius = "75";
             shapesCastShadows = "1";
             billboardUVs[0] = "0 0 0.0976563 0.410156";
             billboardUVs[1] = "0.195313 0 0.152344 0.398438";
             billboardUVs[2] = "0.339844 0 0.125 0.410156";
             billboardUVs[3] = "0.777344 0 0.222656 0.429688";
             billboardUVs[4] = "0 0 1 1";
             billboardUVs[5] = "0 0 1 1";
             billboardUVs[6] = "0 0 1 1";
             billboardUVs[7] = "0 0 1 1";
             layer[0] = "forest_floor";
             layer[1] = "forest_floor";
             layer[2] = "forest_floor";
             layer[3] = "forest_floor";
             invertLayer[0] = "0";
             invertLayer[1] = "0";
             invertLayer[2] = "0";
             invertLayer[3] = "0";
             invertLayer[4] = "0";
             invertLayer[5] = "0";
             invertLayer[6] = "0";
             invertLayer[7] = "0";
             probability[0] = "2";
             probability[1] = "0.5";
             probability[2] = "0.2";
             probability[3] = "0.1";
             probability[4] = "0";
             probability[5] = "0";
             probability[6] = "0";
             probability[7] = "0";
             sizeMin[0] = "0.5";
             sizeMin[1] = "0.3";
             sizeMin[2] = "0.3";
             sizeMin[3] = "0.3";
             sizeMin[4] = "1";
             sizeMin[5] = "1";
             sizeMin[6] = "1";
             sizeMin[7] = "1";
             sizeMax[0] = "1.2";
             sizeMax[1] = "1";
             sizeMax[2] = "1";
             sizeMax[3] = "0.8";
             sizeMax[4] = "1";
             sizeMax[5] = "1";
             sizeMax[6] = "1";
             sizeMax[7] = "1";
             sizeExponent[0] = "2";
             sizeExponent[1] = "2";
             sizeExponent[2] = "2";
             sizeExponent[3] = "1";
             sizeExponent[4] = "1";
             sizeExponent[5] = "1";
             sizeExponent[6] = "1";
             sizeExponent[7] = "1";
             windScale[0] = "0.5";
             windScale[1] = "0.3";
             windScale[2] = "0.5";
             windScale[3] = "1";
             windScale[4] = "1";
             windScale[5] = "1";
             windScale[6] = "1";
             windScale[7] = "1";
             maxSlope[0] = "0";
             maxSlope[1] = "0";
             maxSlope[2] = "0";
             maxSlope[3] = "0";
             maxSlope[4] = "0";
             maxSlope[5] = "0";
             maxSlope[6] = "0";
             maxSlope[7] = "0";
             minElevation[0] = "-99999";
             minElevation[1] = "-99999";
             minElevation[2] = "-99999";
             minElevation[3] = "-99999";
             minElevation[4] = "-99999";
             minElevation[5] = "-99999";
             minElevation[6] = "-99999";
             minElevation[7] = "-99999";
             maxElevation[0] = "99999";
             maxElevation[1] = "99999";
             maxElevation[2] = "99999";
             maxElevation[3] = "99999";
             maxElevation[4] = "99999";
             maxElevation[5] = "99999";
             maxElevation[6] = "99999";
             maxElevation[7] = "99999";
             minClumpCount[0] = "1";
             minClumpCount[1] = "3";
             minClumpCount[2] = "2";
             minClumpCount[3] = "1";
             minClumpCount[4] = "1";
             minClumpCount[5] = "1";
             minClumpCount[6] = "1";
             minClumpCount[7] = "1";
             maxClumpCount[0] = "10";
             maxClumpCount[1] = "10";
             maxClumpCount[2] = "8";
             maxClumpCount[3] = "8";
             maxClumpCount[4] = "1";
             maxClumpCount[5] = "1";
             maxClumpCount[6] = "1";
             maxClumpCount[7] = "1";
             clumpExponent[0] = "1";
             clumpExponent[1] = "10";
             clumpExponent[2] = "1";
             clumpExponent[3] = "5";
             clumpExponent[4] = "1";
             clumpExponent[5] = "1";
             clumpExponent[6] = "1";
             clumpExponent[7] = "1";
             clumpRadius[0] = "0.5";
             clumpRadius[1] = "0.8";
             clumpRadius[2] = "1";
             clumpRadius[3] = "1";
             clumpRadius[4] = "1";
             clumpRadius[5] = "1";
             clumpRadius[6] = "1";
             clumpRadius[7] = "1";
             windDirection = "0.2 0";
             windGustLength = "20";
             windGustFrequency = "0.1";
             windGustStrength = "1";
             windTurbulenceFrequency = "0.2";
             windTurbulenceStrength = "0.125";
             lockFrustum = "0";
             renderCells = "0";
             noBillboards = "0";
             noShapes = "0";
             position = "657.806 43.5657 107.665";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
          };
          new GroundCover(forest_floor) {
             Material = "lush_vegetation";
             radius = "18";
             dissolveRadius = "10";
             reflectScale = "0.25";
             gridSize = "7";
             zOffset = "0";
             seed = "1";
             maxElements = "3000";
             maxBillboardTiltAngle = "90";
             shapeCullRadius = "75";
             shapesCastShadows = "1";
             billboardUVs[0] = "0 0 1 1";
             billboardUVs[1] = "0 0 1 1";
             billboardUVs[2] = "0 0 1 1";
             billboardUVs[3] = "0 0 1 1";
             billboardUVs[4] = "0 0 1 1";
             billboardUVs[5] = "0 0 1 1";
             billboardUVs[6] = "0 0 1 1";
             billboardUVs[7] = "0 0 1 1";
             shapeFilename[0] = "levels/xxxx/art/shapes/groundcover/lush_ground_01_a.dae";
             shapeFilename[1] = "levels/xxxx/art/shapes/groundcover/lush_ground_02_a.dae";
             layer[0] = "forest_floor";
             layer[1] = "forest_floor";
             invertLayer[0] = "0";
             invertLayer[1] = "0";
             invertLayer[2] = "0";
             invertLayer[3] = "0";
             invertLayer[4] = "0";
             invertLayer[5] = "0";
             invertLayer[6] = "0";
             invertLayer[7] = "0";
             probability[0] = "1";
             probability[1] = "1";
             probability[2] = "0";
             probability[3] = "0";
             probability[4] = "0";
             probability[5] = "0";
             probability[6] = "0";
             probability[7] = "0";
             sizeMin[0] = "0.8";
             sizeMin[1] = "1";
             sizeMin[2] = "1";
             sizeMin[3] = "1";
             sizeMin[4] = "1";
             sizeMin[5] = "1";
             sizeMin[6] = "1";
             sizeMin[7] = "1";
             sizeMax[0] = "1.3";
             sizeMax[1] = "1";
             sizeMax[2] = "1";
             sizeMax[3] = "1";
             sizeMax[4] = "1";
             sizeMax[5] = "1";
             sizeMax[6] = "1";
             sizeMax[7] = "1";
             sizeExponent[0] = "1";
             sizeExponent[1] = "1";
             sizeExponent[2] = "1";
             sizeExponent[3] = "1";
             sizeExponent[4] = "1";
             sizeExponent[5] = "1";
             sizeExponent[6] = "1";
             sizeExponent[7] = "1";
             windScale[0] = "1";
             windScale[1] = "1";
             windScale[2] = "1";
             windScale[3] = "1";
             windScale[4] = "1";
             windScale[5] = "1";
             windScale[6] = "1";
             windScale[7] = "1";
             maxSlope[0] = "0";
             maxSlope[1] = "0";
             maxSlope[2] = "0";
             maxSlope[3] = "0";
             maxSlope[4] = "0";
             maxSlope[5] = "0";
             maxSlope[6] = "0";
             maxSlope[7] = "0";
             minElevation[0] = "-99999";
             minElevation[1] = "-99999";
             minElevation[2] = "-99999";
             minElevation[3] = "-99999";
             minElevation[4] = "-99999";
             minElevation[5] = "-99999";
             minElevation[6] = "-99999";
             minElevation[7] = "-99999";
             maxElevation[0] = "99999";
             maxElevation[1] = "99999";
             maxElevation[2] = "99999";
             maxElevation[3] = "99999";
             maxElevation[4] = "99999";
             maxElevation[5] = "99999";
             maxElevation[6] = "99999";
             maxElevation[7] = "99999";
             minClumpCount[0] = "1";
             minClumpCount[1] = "1";
             minClumpCount[2] = "1";
             minClumpCount[3] = "1";
             minClumpCount[4] = "1";
             minClumpCount[5] = "1";
             minClumpCount[6] = "1";
             minClumpCount[7] = "1";
             maxClumpCount[0] = "1";
             maxClumpCount[1] = "1";
             maxClumpCount[2] = "1";
             maxClumpCount[3] = "1";
             maxClumpCount[4] = "1";
             maxClumpCount[5] = "1";
             maxClumpCount[6] = "1";
             maxClumpCount[7] = "1";
             clumpExponent[0] = "1";
             clumpExponent[1] = "1";
             clumpExponent[2] = "1";
             clumpExponent[3] = "1";
             clumpExponent[4] = "1";
             clumpExponent[5] = "1";
             clumpExponent[6] = "1";
             clumpExponent[7] = "1";
             clumpRadius[0] = "1";
             clumpRadius[1] = "1";
             clumpRadius[2] = "1";
             clumpRadius[3] = "1";
             clumpRadius[4] = "1";
             clumpRadius[5] = "1";
             clumpRadius[6] = "1";
             clumpRadius[7] = "1";
             windDirection = "1 0";
             windGustLength = "20";
             windGustFrequency = "0.5";
             windGustStrength = "0.5";
             windTurbulenceFrequency = "1.2";
             windTurbulenceStrength = "0.125";
             lockFrustum = "0";
             renderCells = "0";
             noBillboards = "0";
             noShapes = "0";
             position = "-21.7463 458.565 77.4281";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             hidden = "1";
             canSave = "1";
             canSaveDynamicFields = "1";
          };
          new GroundCover(Grass_field_close_top) {
             Material = "grass_field";
             radius = "20";
             dissolveRadius = "5";
             reflectScale = "0";
             gridSize = "5";
             zOffset = "0";
             seed = "1";
             maxElements = "2000";
             maxBillboardTiltAngle = "90";
             shapeCullRadius = "50";
             shapesCastShadows = "0";
             billboardUVs[0] = "0 0 1 1";
             billboardUVs[1] = "0 0 1 1";
             billboardUVs[2] = "0 0 1 1";
             billboardUVs[3] = "0 0 1 1";
             billboardUVs[4] = "0 0 1 1";
             billboardUVs[5] = "0 0 1 1";
             billboardUVs[6] = "0 0 1 1";
             billboardUVs[7] = "0 0 1 1";
             shapeFilename[0] = "levels/xxxx/art/shapes/groundcover/grass_field_closetop.dae";
             layer[0] = "Grass";
             invertLayer[0] = "0";
             invertLayer[1] = "0";
             invertLayer[2] = "0";
             invertLayer[3] = "0";
             invertLayer[4] = "0";
             invertLayer[5] = "0";
             invertLayer[6] = "0";
             invertLayer[7] = "0";
             probability[0] = "1";
             probability[1] = "0";
             probability[2] = "0";
             probability[3] = "0";
             probability[4] = "0";
             probability[5] = "0";
             probability[6] = "0";
             probability[7] = "0";
             sizeMin[0] = "1";
             sizeMin[1] = "1";
             sizeMin[2] = "1";
             sizeMin[3] = "1";
             sizeMin[4] = "1";
             sizeMin[5] = "1";
             sizeMin[6] = "1";
             sizeMin[7] = "1";
             sizeMax[0] = "1";
             sizeMax[1] = "1";
             sizeMax[2] = "1";
             sizeMax[3] = "1";
             sizeMax[4] = "1";
             sizeMax[5] = "1";
             sizeMax[6] = "1";
             sizeMax[7] = "1";
             sizeExponent[0] = "1";
             sizeExponent[1] = "1";
             sizeExponent[2] = "1";
             sizeExponent[3] = "1";
             sizeExponent[4] = "1";
             sizeExponent[5] = "1";
             sizeExponent[6] = "1";
             sizeExponent[7] = "1";
             windScale[0] = "1";
             windScale[1] = "1";
             windScale[2] = "1";
             windScale[3] = "1";
             windScale[4] = "1";
             windScale[5] = "1";
             windScale[6] = "1";
             windScale[7] = "1";
             maxSlope[0] = "0";
             maxSlope[1] = "0";
             maxSlope[2] = "0";
             maxSlope[3] = "0";
             maxSlope[4] = "0";
             maxSlope[5] = "0";
             maxSlope[6] = "0";
             maxSlope[7] = "0";
             minElevation[0] = "-99999";
             minElevation[1] = "-99999";
             minElevation[2] = "-99999";
             minElevation[3] = "-99999";
             minElevation[4] = "-99999";
             minElevation[5] = "-99999";
             minElevation[6] = "-99999";
             minElevation[7] = "-99999";
             maxElevation[0] = "99999";
             maxElevation[1] = "99999";
             maxElevation[2] = "99999";
             maxElevation[3] = "99999";
             maxElevation[4] = "99999";
             maxElevation[5] = "99999";
             maxElevation[6] = "99999";
             maxElevation[7] = "99999";
             minClumpCount[0] = "1";
             minClumpCount[1] = "1";
             minClumpCount[2] = "1";
             minClumpCount[3] = "1";
             minClumpCount[4] = "1";
             minClumpCount[5] = "1";
             minClumpCount[6] = "1";
             minClumpCount[7] = "1";
             maxClumpCount[0] = "1";
             maxClumpCount[1] = "1";
             maxClumpCount[2] = "1";
             maxClumpCount[3] = "1";
             maxClumpCount[4] = "1";
             maxClumpCount[5] = "1";
             maxClumpCount[6] = "1";
             maxClumpCount[7] = "1";
             clumpExponent[0] = "1";
             clumpExponent[1] = "1";
             clumpExponent[2] = "1";
             clumpExponent[3] = "1";
             clumpExponent[4] = "1";
             clumpExponent[5] = "1";
             clumpExponent[6] = "1";
             clumpExponent[7] = "1";
             clumpRadius[0] = "1";
             clumpRadius[1] = "1";
             clumpRadius[2] = "1";
             clumpRadius[3] = "1";
             clumpRadius[4] = "1";
             clumpRadius[5] = "1";
             clumpRadius[6] = "1";
             clumpRadius[7] = "1";
             windDirection = "1 0";
             windGustLength = "20";
             windGustFrequency = "0.5";
             windGustStrength = "0.5";
             windTurbulenceFrequency = "1.2";
             windTurbulenceStrength = "0.125";
             lockFrustum = "0";
             renderCells = "0";
             noBillboards = "0";
             noShapes = "0";
             position = "339.926 308.618 80.4417";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
          };
          new GroundCover(grass1) {
             Material = "BNGGrass";
             radius = "80";
             dissolveRadius = "70";
             reflectScale = "0.25";
             gridSize = "8";
             zOffset = "0";
             seed = "1";
             maxElements = "300000";
             maxBillboardTiltAngle = "60";
             shapeCullRadius = "75";
             shapesCastShadows = "1";
             billboardUVs[0] = "0 0 1 1";
             billboardUVs[1] = "0 0 1 1";
             billboardUVs[2] = "0 0 1 1";
             billboardUVs[3] = "0 0 1 1";
             billboardUVs[4] = "0 0 1 1";
             billboardUVs[5] = "0 0 1 1";
             billboardUVs[6] = "0 0 1 1";
             billboardUVs[7] = "0 0 1 1";
             layer[0] = "Grass";
             invertLayer[0] = "0";
             invertLayer[1] = "0";
             invertLayer[2] = "0";
             invertLayer[3] = "0";
             invertLayer[4] = "0";
             invertLayer[5] = "0";
             invertLayer[6] = "0";
             invertLayer[7] = "0";
             probability[0] = "1";
             probability[1] = "0";
             probability[2] = "0";
             probability[3] = "0";
             probability[4] = "0";
             probability[5] = "0";
             probability[6] = "0";
             probability[7] = "0";
             sizeMin[0] = "0.3";
             sizeMin[1] = "1";
             sizeMin[2] = "1";
             sizeMin[3] = "1";
             sizeMin[4] = "1";
             sizeMin[5] = "1";
             sizeMin[6] = "1";
             sizeMin[7] = "1";
             sizeMax[0] = "0.6";
             sizeMax[1] = "1";
             sizeMax[2] = "1";
             sizeMax[3] = "1";
             sizeMax[4] = "1";
             sizeMax[5] = "1";
             sizeMax[6] = "1";
             sizeMax[7] = "1";
             sizeExponent[0] = "1";
             sizeExponent[1] = "1";
             sizeExponent[2] = "1";
             sizeExponent[3] = "1";
             sizeExponent[4] = "1";
             sizeExponent[5] = "1";
             sizeExponent[6] = "1";
             sizeExponent[7] = "1";
             windScale[0] = "0.1";
             windScale[1] = "1";
             windScale[2] = "1";
             windScale[3] = "1";
             windScale[4] = "1";
             windScale[5] = "1";
             windScale[6] = "1";
             windScale[7] = "1";
             maxSlope[0] = "0";
             maxSlope[1] = "0";
             maxSlope[2] = "0";
             maxSlope[3] = "0";
             maxSlope[4] = "0";
             maxSlope[5] = "0";
             maxSlope[6] = "0";
             maxSlope[7] = "0";
             minElevation[0] = "-99999";
             minElevation[1] = "-99999";
             minElevation[2] = "-99999";
             minElevation[3] = "-99999";
             minElevation[4] = "-99999";
             minElevation[5] = "-99999";
             minElevation[6] = "-99999";
             minElevation[7] = "-99999";
             maxElevation[0] = "99999";
             maxElevation[1] = "99999";
             maxElevation[2] = "99999";
             maxElevation[3] = "99999";
             maxElevation[4] = "99999";
             maxElevation[5] = "99999";
             maxElevation[6] = "99999";
             maxElevation[7] = "99999";
             minClumpCount[0] = "1";
             minClumpCount[1] = "1";
             minClumpCount[2] = "1";
             minClumpCount[3] = "1";
             minClumpCount[4] = "1";
             minClumpCount[5] = "1";
             minClumpCount[6] = "1";
             minClumpCount[7] = "1";
             maxClumpCount[0] = "5";
             maxClumpCount[1] = "1";
             maxClumpCount[2] = "1";
             maxClumpCount[3] = "1";
             maxClumpCount[4] = "1";
             maxClumpCount[5] = "1";
             maxClumpCount[6] = "1";
             maxClumpCount[7] = "1";
             clumpExponent[0] = "1";
             clumpExponent[1] = "1";
             clumpExponent[2] = "1";
             clumpExponent[3] = "1";
             clumpExponent[4] = "1";
             clumpExponent[5] = "1";
             clumpExponent[6] = "1";
             clumpExponent[7] = "1";
             clumpRadius[0] = "2";
             clumpRadius[1] = "1";
             clumpRadius[2] = "1";
             clumpRadius[3] = "1";
             clumpRadius[4] = "1";
             clumpRadius[5] = "1";
             clumpRadius[6] = "1";
             clumpRadius[7] = "1";
             windDirection = "1 0";
             windGustLength = "20";
             windGustFrequency = "0.5";
             windGustStrength = "0.01";
             windTurbulenceFrequency = "0.1";
             windTurbulenceStrength = "0.525";
             lockFrustum = "0";
             renderCells = "0";
             noBillboards = "0";
             noShapes = "0";
             position = "88.7316 -17.0897 6.50224";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
          };
          new GroundCover(plants_grasses_bb) {
             Material = "plants_grasses";
             radius = "100";
             dissolveRadius = "80";
             reflectScale = "0.25";
             gridSize = "7";
             zOffset = "0";
             seed = "1";
             maxElements = "50000";
             maxBillboardTiltAngle = "40";
             shapeCullRadius = "75";
             shapesCastShadows = "1";
             billboardUVs[0] = "0 0 0.382813 0.503906";
             billboardUVs[1] = "0 0.5 0.453125 0.5";
             billboardUVs[2] = "0.453125 0.046875 0.257813 0.953125";
             billboardUVs[3] = "0.359375 0.269531 0.0976563 0.238281";
             billboardUVs[4] = "0.714844 0 0.285156 0.507813";
             billboardUVs[5] = "0.765625 0.507812 0.234375 0.492188";
             billboardUVs[6] = "0 0 1 1";
             billboardUVs[7] = "0 0 1 1";
             layer[0] = "Grass";
             layer[1] = "Grass";
             layer[2] = "Grass";
             layer[3] = "Grass";
             layer[4] = "Grass";
             layer[5] = "Grass";
             invertLayer[0] = "0";
             invertLayer[1] = "0";
             invertLayer[2] = "0";
             invertLayer[3] = "0";
             invertLayer[4] = "0";
             invertLayer[5] = "0";
             invertLayer[6] = "0";
             invertLayer[7] = "0";
             probability[0] = "2";
             probability[1] = "0.3";
             probability[2] = "1";
             probability[3] = "0.5";
             probability[4] = "1";
             probability[5] = "1";
             probability[6] = "0";
             probability[7] = "0";
             sizeMin[0] = "0.5";
             sizeMin[1] = "0.3";
             sizeMin[2] = "0.8";
             sizeMin[3] = "0.3";
             sizeMin[4] = "0.3";
             sizeMin[5] = "0.5";
             sizeMin[6] = "1";
             sizeMin[7] = "1";
             sizeMax[0] = "1.1";
             sizeMax[1] = "1";
             sizeMax[2] = "1.5";
             sizeMax[3] = "0.8";
             sizeMax[4] = "0.8";
             sizeMax[5] = "1";
             sizeMax[6] = "1";
             sizeMax[7] = "1";
             sizeExponent[0] = "0.5";
             sizeExponent[1] = "0.5";
             sizeExponent[2] = "0.5";
             sizeExponent[3] = "0.5";
             sizeExponent[4] = "0.5";
             sizeExponent[5] = "0.5";
             sizeExponent[6] = "1";
             sizeExponent[7] = "1";
             windScale[0] = "0.5";
             windScale[1] = "0.2";
             windScale[2] = "1";
             windScale[3] = "1";
             windScale[4] = "1";
             windScale[5] = "0.3";
             windScale[6] = "1";
             windScale[7] = "1";
             maxSlope[0] = "0";
             maxSlope[1] = "0";
             maxSlope[2] = "0";
             maxSlope[3] = "0";
             maxSlope[4] = "0";
             maxSlope[5] = "0";
             maxSlope[6] = "0";
             maxSlope[7] = "0";
             minElevation[0] = "-99999";
             minElevation[1] = "-99999";
             minElevation[2] = "-99999";
             minElevation[3] = "-99999";
             minElevation[4] = "-99999";
             minElevation[5] = "-99999";
             minElevation[6] = "-99999";
             minElevation[7] = "-99999";
             maxElevation[0] = "99999";
             maxElevation[1] = "99999";
             maxElevation[2] = "99999";
             maxElevation[3] = "99999";
             maxElevation[4] = "99999";
             maxElevation[5] = "99999";
             maxElevation[6] = "99999";
             maxElevation[7] = "99999";
             minClumpCount[0] = "2";
             minClumpCount[1] = "3";
             minClumpCount[2] = "2";
             minClumpCount[3] = "5";
             minClumpCount[4] = "3";
             minClumpCount[5] = "3";
             minClumpCount[6] = "1";
             minClumpCount[7] = "1";
             maxClumpCount[0] = "5";
             maxClumpCount[1] = "5";
             maxClumpCount[2] = "5";
             maxClumpCount[3] = "20";
             maxClumpCount[4] = "9";
             maxClumpCount[5] = "10";
             maxClumpCount[6] = "1";
             maxClumpCount[7] = "1";
             clumpExponent[0] = "1";
             clumpExponent[1] = "3";
             clumpExponent[2] = "10";
             clumpExponent[3] = "1";
             clumpExponent[4] = "1";
             clumpExponent[5] = "10";
             clumpExponent[6] = "1";
             clumpExponent[7] = "1";
             clumpRadius[0] = "5";
             clumpRadius[1] = "2";
             clumpRadius[2] = "0.5";
             clumpRadius[3] = "2";
             clumpRadius[4] = "1";
             clumpRadius[5] = "2";
             clumpRadius[6] = "1";
             clumpRadius[7] = "1";
             windDirection = "1 0";
             windGustLength = "20";
             windGustFrequency = "0.5";
             windGustStrength = "0.5";
             windTurbulenceFrequency = "0.1";
             windTurbulenceStrength = "0.125";
             lockFrustum = "0";
             renderCells = "0";
             noBillboards = "0";
             noShapes = "0";
             position = "255.972 97.178 72.7401";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
          };
          new GroundCover(grasstall) {
             Material = "grass_field";
             radius = "80";
             dissolveRadius = "70";
             reflectScale = "0.25";
             gridSize = "7";
             zOffset = "0";
             seed = "1";
             maxElements = "16900";
             maxBillboardTiltAngle = "40";
             shapeCullRadius = "75";
             shapesCastShadows = "1";
             billboardUVs[0] = "0 0.00390625 0.238281 0.742188";
             billboardUVs[1] = "0 0 1 1";
             billboardUVs[2] = "0 0 1 1";
             billboardUVs[3] = "0 0 1 1";
             billboardUVs[4] = "0 0 1 1";
             billboardUVs[5] = "0 0 1 1";
             billboardUVs[6] = "0 0 1 1";
             billboardUVs[7] = "0 0 1 1";
             layer[0] = "Grass";
             invertLayer[0] = "0";
             invertLayer[1] = "0";
             invertLayer[2] = "0";
             invertLayer[3] = "0";
             invertLayer[4] = "0";
             invertLayer[5] = "0";
             invertLayer[6] = "0";
             invertLayer[7] = "0";
             probability[0] = "0.8";
             probability[1] = "0";
             probability[2] = "0";
             probability[3] = "0";
             probability[4] = "0";
             probability[5] = "0";
             probability[6] = "0";
             probability[7] = "0";
             sizeMin[0] = "0.8";
             sizeMin[1] = "1";
             sizeMin[2] = "1";
             sizeMin[3] = "1";
             sizeMin[4] = "1";
             sizeMin[5] = "1";
             sizeMin[6] = "1";
             sizeMin[7] = "1";
             sizeMax[0] = "1.2";
             sizeMax[1] = "1";
             sizeMax[2] = "1";
             sizeMax[3] = "1";
             sizeMax[4] = "1";
             sizeMax[5] = "1";
             sizeMax[6] = "1";
             sizeMax[7] = "1";
             sizeExponent[0] = "1";
             sizeExponent[1] = "1";
             sizeExponent[2] = "1";
             sizeExponent[3] = "1";
             sizeExponent[4] = "1";
             sizeExponent[5] = "1";
             sizeExponent[6] = "1";
             sizeExponent[7] = "1";
             windScale[0] = "1";
             windScale[1] = "1";
             windScale[2] = "1";
             windScale[3] = "1";
             windScale[4] = "1";
             windScale[5] = "1";
             windScale[6] = "1";
             windScale[7] = "1";
             maxSlope[0] = "0";
             maxSlope[1] = "0";
             maxSlope[2] = "0";
             maxSlope[3] = "0";
             maxSlope[4] = "0";
             maxSlope[5] = "0";
             maxSlope[6] = "0";
             maxSlope[7] = "0";
             minElevation[0] = "-99999";
             minElevation[1] = "-99999";
             minElevation[2] = "-99999";
             minElevation[3] = "-99999";
             minElevation[4] = "-99999";
             minElevation[5] = "-99999";
             minElevation[6] = "-99999";
             minElevation[7] = "-99999";
             maxElevation[0] = "99999";
             maxElevation[1] = "99999";
             maxElevation[2] = "99999";
             maxElevation[3] = "99999";
             maxElevation[4] = "99999";
             maxElevation[5] = "99999";
             maxElevation[6] = "99999";
             maxElevation[7] = "99999";
             minClumpCount[0] = "1";
             minClumpCount[1] = "1";
             minClumpCount[2] = "1";
             minClumpCount[3] = "1";
             minClumpCount[4] = "1";
             minClumpCount[5] = "1";
             minClumpCount[6] = "1";
             minClumpCount[7] = "1";
             maxClumpCount[0] = "5";
             maxClumpCount[1] = "1";
             maxClumpCount[2] = "1";
             maxClumpCount[3] = "1";
             maxClumpCount[4] = "1";
             maxClumpCount[5] = "1";
             maxClumpCount[6] = "1";
             maxClumpCount[7] = "1";
             clumpExponent[0] = "0.5";
             clumpExponent[1] = "1";
             clumpExponent[2] = "1";
             clumpExponent[3] = "1";
             clumpExponent[4] = "1";
             clumpExponent[5] = "1";
             clumpExponent[6] = "1";
             clumpExponent[7] = "1";
             clumpRadius[0] = "1";
             clumpRadius[1] = "1";
             clumpRadius[2] = "1";
             clumpRadius[3] = "1";
             clumpRadius[4] = "1";
             clumpRadius[5] = "1";
             clumpRadius[6] = "1";
             clumpRadius[7] = "1";
             windDirection = "1 0";
             windGustLength = "20";
             windGustFrequency = "0.5";
             windGustStrength = "0.1";
             windTurbulenceFrequency = "0.05";
             windTurbulenceStrength = "0.125";
             lockFrustum = "0";
             renderCells = "0";
             noBillboards = "0";
             noShapes = "0";
             position = "110 171 113";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
          };
       };
     
  13. boshimi336

    boshimi336
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    90
    Re: 6 Hundred Acres (Offroad park) (Update V1) Preview video!!!

    This map is a lot of fun. One thing that I find hangs up most vehicles, even dedicated off road vehicles when usual driving and off-road shenanigans is the ^ shaped center portion between the ruts on most of the trails and water entrances/exists/crossings. For most standard vehicles the ruts feel just 'slightly' too spread apart from each other. I'd like to suggest using the smoothing feature with a soft pressure to bring down the central ^ shaped geometry in these features which should also as a side effect bring the inner portions of the ruts closer and generally allow for more realistic passage of off road vehicles. I had some issues with the current map where many trees did not load as well with the above listed errors about a cove? All in all, I really like the layouts and it feels quite like a realistic off road park that you might see. :cool:
     
  14. Rydog106

    Rydog106
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    173
    Re: 6 Hundred Acres (Offroad park) (Update V1) Preview video!!!

    I know but I cant do much about that because the pixels per inch is at 1 and not .1-.4 because if I made them like that then the ruts would be like real ones with a flat top not pointed. I am working on a different map http://www.beamng.com/threads/7203-St-Joe-Off-road-Park this will have realistic ruts. This was my first map to so it is in no way perfect

    - - - Updated - - -

    There has been an update today. I have tried to fix the tree problem and I added "3D" grass. There are for sure 2 errors that show up. Both of these are from the grass but the grass stil works and the grass makes the map look cooler now all I need to know is if the trees work because I know that you guys have been having an issue and I when i try to simulate the errors i cant get them. I have taken every folder out of my levels folder exempt for the 6 hundred acres folder and no errors show up??? Any help would be nice.

    - - - Updated - - -

    There isn't suppost to be water in the ditchs by the road. there should be water in the muddy areas. I can see that there is water in your picture of the overhead view. I know that the trees are missing and i have tried to fix that download the newest version and see if that helps
     
  15. nathan12276

    nathan12276
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    173
    Re: 6 Hundred Acres (Offroad park) (Update V1) Preview video!!!

    oh i understand so its supped to look like this. 215ba8e0eccaeb066ea6c2c422c4782a.png 215ba8e0eccaeb066ea6c2c422c4782a.png ????
     
  16. Rydog106

    Rydog106
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    173
    Re: 6 Hundred Acres (Offroad park) (Update V1) Preview video!!!

    Nope it is suppost to have trees all over. I am trying to make it work through the forest editor but it isn't working so i am going to have to take my time and enter all of the trees manually one by one not through the forest editor.
     
  17. Straubz

    Straubz
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    370
    Re: 6 Hundred Acres Update 3/25/14 (Might have fixed problem?) Preview video!!!

    I think i figured out the forest and grass problems
     

    Attached Files:

  18. Three O' Clubs

    Three O' Clubs
    Expand Collapse

    Joined:
    Sep 9, 2013
    Messages:
    70
    Re: 6 Hundred Acres Update 3/25/14 Preview video!!! Done trying to fix it what is done is final

    -Post Removed- I think i fixed my issues to a point.
     
    #18 Three O' Clubs, Mar 29, 2014
    Last edited: Mar 29, 2014
  19. Rydog106

    Rydog106
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    173
    Re: 6 Hundred Acres (started over) Come have a look !!! New preview video. Still very very early in the map!

    Started the map over and I am liking it. If anyone wants to beta test just PM me and I will add the old map to download even thought the forest is having a problem. I will add that in a little while.
     
  20. Straubz

    Straubz
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    370
    Re: 6 Hundred Acres (started over) Come have a look !!! New preview video. Still very very early in the map!

    Are you using the heightmap I resized for you? I must have forgotten to flip it back after exporting:rolleyes: if you want you can easily fix it in piant, but that means starting again.
     
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