WIP Beta released Coastal Road

Discussion in 'Terrains, Levels, Maps' started by mike22, May 1, 2014.

  1. mike22

    mike22
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    (imported from here)

    This doesn't represent my complete idea for this track, but I plan on taking more time for the next chunk of work and I'm open to ideas, so I figured I'd release a beta version for you guys to test drive. I'll probably make this a circuit, so you can do laps. As it stands right now though, the end of the road just launches you into an area of palm trees and coastal rocks.


    Features:
    Custom lap timer
    Custom mesh road
    Solid framerate

    How to Use:
    Drag and drop both directories from the archive into your main BeamNG Drive folder.

    Known Issues:
    At one certain place on the road, the mesh was disappearing for a second, but I think I fixed that..

    Planned Improvements:
    I'll probably make it a circuit, so you can do laps.
    Start, finish, and checkpoint gates
    More terrain work




    (imported from here)
     

    Attached Files:

    #1 mike22, May 1, 2014
    Last edited: May 2, 2014
  2. MultiGamerClub

    MultiGamerClub
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    I'm looking forward to it, looks nice already :)
     
  3. medion

    medion
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    please no vegetation if not my comp will go like this :



    (imported from here)
     
  4. Rand0mPsych0

    Rand0mPsych0
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    Will you be adding any roads or houses to the map?
    Will you be adding natural features like; land bridges, land arches, rivers, etc.

    Other than that it looks good.

    I could also model you some multi million dollar houses, being that you usually find those on a coast.
     
  5. HadACoolName

    HadACoolName
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    Gap in the guardrails? Please? I want to go off the cliff :)
     
  6. mike22

    mike22
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    Even with the cheap grass I use ? It's not actually a model but a texture.

    - - - Updated - - -

    Well, beside the main road you see, I didn't plan on adding any more roads. Houses would be cool.

    I honestly don't know everything I'll be doing with the terrain, but I know it'll be a lot. Is it possible to make a land arch in the Torque editor ? Is this ( https://www.google.com/search?q=lan...icle%2F20131013%2FLIFE%2F310130007%2F;640;360 ) a land arch ?

    - - - Updated - - -

    I only plan on putting guard rails around some corners. I won't put 'em around the entire edge.
     
  7. Rand0mPsych0

    Rand0mPsych0
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  8. HadACoolName

    HadACoolName
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    Awesome! It looks great by the way.
     
  9. IBsenoj

    IBsenoj
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    I love it! good luck!
     
  10. mike22

    mike22
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    (imported from here)

    - - - Updated - - -

    Am I correct to assume I can't make ground cover have collision detection?
     
  11. Autofan

    Autofan
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    This map looks great. :D
     
  12. Wolf

    Wolf
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    Can't wait for it, driving in the gavril pickup when suddenly a roo jumps in the way I swerve to the side lose control and fly off the cliff to my sandy grave.. :cool:
     
  13. mike22

    mike22
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    (imported from here)
     
  14. deject3d

    deject3d
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    please keep the maps coming. include race timers :)
     
  15. Spartacus

    Spartacus
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    mike22 you're making interesting maps! Keep them coming! Your imagination has no limits! I congratulate you, I appreciate modders who contribute a great deal to this awesome game. Keep up the amazing work buddy! :cool:
     

    Attached Files:

    • hatoff.jpg
  16. boshimi336

    boshimi336
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    Will you have have a tunnel connecting the two separate ends of the road? I'm thinking about the race-update coming down the pipeline. This would be fun to cruise around on. :)
     
  17. Maj_Turbolag

    Maj_Turbolag
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    I like how you're modelling the road separately to the terrain. Ensures a nice smooth surface. I look forward to this. Keep them coming!

    Sent from my HTC One using Tapatalk
     
  18. mike22

    mike22
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    (imported from here)

    - - - Updated - - -

    I uploaded a beta version for you guys to test drive. It has my standard timer in it. Let me know if you guys get a framerate dip going around the turn with the guard rail. It may just be me since I have 90 things open at once.
     
  19. Nish01

    Nish01
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    awesome cant wait to try it out, will edit my post after some test runs.

    CoastalDseries.png - Slowed down at the end thinking "WTF is this thing sticking out" didnt realize it was the finish and a jump off the cliff

    Great map, love the flow of it so far. I was getting this no texture everywhere though. At a distance it looked fine like in the picture, the grass texture (?) was showing but when close it was 'over powered' by the no texture thing.

    Also, no FPS drops

    CoastalDSCBora.jpg CoastalICovet.jpg
     
    #19 Nish01, May 2, 2014
    Last edited: May 2, 2014
  20. deject3d

    deject3d
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    missing textures on the mountain / grass for me, but the road + guardrails work fine.

    very fast map :)
     
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