Are rotators implemented?

Discussion in 'Content Creation' started by Tango91, Dec 5, 2013.

  1. Tango91

    Tango91
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    68
    Hi all, another quick question - are rotators like the ones in RoR inplemented in BNG?
     
  2. IBsenoj

    IBsenoj
    Expand Collapse

    Joined:
    Sep 28, 2013
    Messages:
    818
    what exactly do you mean? Do you mean when you spawn a car? And it always faces one way? If that's your question the answer is no :rolleyes: if its something else let me know...:p
     
  3. Tango91

    Tango91
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    68
    Not quite, I mean the node/beam constructs that you'd typically use in RoR to rotate a crane or turret. They worked like hydros except for rotation instead of linear motion. These: http://www.rigsofrods.com/wiki/pages/Truck_Description_File#Rotators
    rotator.PNG
     
  4. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Yes these are implemented :)
     
  5. Tango91

    Tango91
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    68
    Amazing, thanks :D
    You don't happen to know the syntax, do you?
     
  6. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    311
    Actually, the rotators in BeamNG are quite different from RoR, not really useful for the same things. BeamNG rotators are like custom wheels powered by the engine, their speed depends on engine revs and gearing, just like normal wheels.

    An example from one of my vehicles:
    Code:
    	"rotators":
    	[
    		["name","[group]:","node1:","node2:","nodeS","nodeArm:","wheelDir"],
    		{"radius":0.450},
    		{"brakeTorque":0},
    		{"parkingTorque":1000},
    		{"propulsed":1},
    		["M1", ["Motor1"], "ax1", "ax2", 9999, "fr32c",  1],
    		["M2", ["Motor2"], "ax1", "ax2", 9999, "fr32c", -1],
    	],
    [group] is a flexbody group of nodes where the torque is applied. They should be at least two nodes mounted symmetrically around the axle nodes.
     
  7. Tango91

    Tango91
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    68
    Thanks :)

    On the other hand that's a shame, I wanted to use one as the pitman arm on a steering box. Ah well.

    Thanks, all :D
     
  8. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    You could still make a pitman arm work, but you'd need a couple hydro's to move it for steering. Eventually, I would assume rotators will become more flexible for things like this.
     
  9. bzacon

    bzacon
    Expand Collapse

    Joined:
    Sep 29, 2013
    Messages:
    12
    This is interesting, I recall the syntax for RoR meant Hydros were for steering, is it possible to implement a rotator so that it is dependent on engine revs and an analog ratio instead of gearing? This would be very useful both for cranes and for hydrostatic drive. (on that note, ability to map hydros to an equation based on the steering axis would be really useful)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice