HighDef submitted a new resource: Tanner Gulch DD - Track used for TGDDT and all related. Read more about this resource...
Yes it is very fun to play like this. I am using TrackIR5 which tracks the direction and position of your head. Very good for driving and flight sims. No VR support on BeamNG yet/any more. --- Post updated --- https://drive.google.com/open?id=0Bxc5Lo7JqcTfbTNqTnpZZTlaREU I did not make this sound pack. GamerAlex is the creator and here is his group. http://www.beamng.com/groups/gamer-alexs-sound-pack-group.325/groupinfo
HighDef updated Tanner Gulch DD with a new update entry: *Improved waypoints* Read the rest of this update entry...
HighDef updated Tanner Gulch DD with a new update entry: Ten race scenarios and Sunday Cup CAMPAIGN. Read the rest of this update entry...
HighDef updated Tanner Gulch DD with a new update entry: Spelling and text errors fixed. Read the rest of this update entry...
I just downloaded this (Nov 8 around 10:15am Central US time) and my Race #8 actually showed as Race #9 and Race #9 is the same race that #8 was. BTW, After Race 7, then next race says it is Race 9. Then after that race 9 (which was really the 8th race in the campaign), Race 9 loaded again. Hope that makes sense... Thanks!
HighDef updated Tanner Gulch DD with CAMPAIGN with a new update entry: Reduced lap count of the campaign races down to 4 laps. Read the rest of this update entry...
Get the update early, here https://drive.google.com/open?id=0Bxc5Lo7JqcTfUlpmRXZvRWlIbWc --- Post updated --- Thanks, I am going to do just that right now. --- Post updated --- https://drive.google.com/open?id=0Bxc5Lo7JqcTfZkd2ZzQzVW1MdU0
Make sure you don't have both installed at the same time. --- Post updated --- I have updated the title early as I am off to work now and they usually verify like 30-40 mins after I leave.
HighDef updated v0.9 CAMPAIGN inc - Tanner's Gulch Demolition Derby (wait for verify) with a new update entry: v0.9 Release, many changes. Read the rest of this update entry...
I'm working on adding different course configs throughout the series. --- Post updated --- Waypoints are done, I will sort out the AI in the morning. --- Post updated --- Thanks to WhyBeAre for suggesting oncoming traffic. --- Post updated --- Get the v0.91 update early, here https://drive.google.com/open?id=0Bxc5Lo7JqcTfUlpmRXZvRWlIbWc --- Post updated --- 5 new course configs in the series
I don't really see the problem with me doing this on my own mod page. You shouldn't edit because that insinuates that you have changed something. I didn't change something, I had something extra to say. That's how forums work right?
Awesome job! Really love these derby'ish races, i know im gonna be spending alot of time on these One thing that is quite common is cars getting stuck in other cars early in the races, atleast the muscle cars do. In 90% of the cases they get stuck in the door openings, when the car dont have doors. If its to big of an issue in the future, it might be a quick fix to add doors to get more durability in the races.