I appear to not have a dedicated thread to this vehicle. So I am creating one now. Credits to Narwhal for the Bucket seat Model, Textures. This vehicle will soon be released. I just need to create some configs and make a mod zip after checking for console errors. V0.9a To be live soon Here
Official D-15 Derby 2016 Release --- Post updated --- Wip Roofwing for extra down-force on racing variants work in progress. If you donloaded the version I posted here please delete it and download the official version.
This car is amazing, sounds great as well, I've made a short video on it as well. It would be good to get some more parts for this maybe a tow hitch or a even more powerful engine.
Why should it need to have a 7.0L V8 of absolute ridiculously unrealistic extends of the purpose of my mod. I pride myself in making quality mods.. even if my abilities aren't as good as some of the others around here, this means making models for things like the engines I make it feel believable, which also means weeding out ideas that don't meet my vision, I mean it's my mod afterall. I don't particularly think a 7L V8 is realistic for a car someone plans to bring to an event in which it will be smashed.. The 5.4L NA with 550NM is already a stretch, it's far from a glorified junker. Sorry if my wording is terrible, but I hope some people can understand at least what I am trying to say.
If you want i could be of help making some custom torque curves with the parameters you want the engine to have. Unless you already have a way of doing so. When i look at its torque curve in game it wasnt how a normal v8 would be it almost looked similiar to a 4 cylinder with VTEC and an aggressive cam because the power goes it in an ascending curve rather than most v8 which usually have a descending curve as the torque gets higher --- Post updated --- I dont mean to criticise but it can do with some improvement unless that is what you are looking for.
No, it's not what I'm looking for. If there was anything like that then it'd be the fact that the relation between torque and power in this game isn't quite 100% spot on, and it's actually a little low in comparison. It's easy to find this out by using many torque@RPM to power conversion sites, or even looking at things from other games. The torque relation is off somehow.
Content Status Update -Fixed seat deformation during large high-speed collisions -changed some suspension settings on the track racing config, still imperfect tire selection however -Added dirt track config Edited some existing tires for the track racing variant. [They are specific to my mod, and are have extra weight so they don't pop on spawn]
SkepticalYeroc updated Derby D-15 2016 with a new update entry: V0.92 Read the rest of this update entry...
"Why can i only see the stock config?" In response to a recent review, I just wanna say, this is because it's early beta and I haven't finalized any configurations because I just wanted to get a mod out there to be used in the meantime, so every config uses the same image for now.
Yep, well you do mean that there are 6-7 slots, but they all share the same image right? Otherwise this is a bug.
Sooooo... I read up on derby cars, and found out that they either use 327's (5.4), or 350 long blocks, with a mild cam for good low end torque. A 350 is 5.7 liters so, can you please add the 350 as another engine? It would be a great touch. Also if you do, and you plan on making a derby moonhawk, use the 350, more realistic. Just a suggestion Thanks for reading.