1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

Thread Status:
Not open for further replies.
  1. jacke0247

    jacke0247
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    13
    hehe i can imagine! Looks awesome, keep up the good work!

    How big is the map i total and whats the limit in you're experience?
     
  2. kevinmce

    kevinmce
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    61
    Waow, loving the CoG and G meter. nice implementation too!
     
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    also finished coding the new Lua shell, to speak directly with your vehicle. Handy for tuning things on the fly, triggering things, etc
     

    Attached Files:

    • screenshot_00001.png
    • Like Like x 1
  4. Wheelie

    Wheelie
    Expand Collapse

    Joined:
    Feb 1, 2013
    Messages:
    270
    Looks great! This'll be very useful for finding errors.

    Is it activated with the usual ~, or something else?
     
  5. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    Awesome! If this is going to be a port map, it would be cool to be able to drive on top of a giant tanker ship. Keep up the epic work!:D

    - - - Updated - - -

    hmmm, I see "directinput deactivated". Does that mean that you are working on AI to drive the cars? I am just guessing... I have no experience whatsoever in computer code.
     
  6. Warble

    Warble
    Expand Collapse

    Joined:
    Sep 25, 2012
    Messages:
    125
    I like the beamng storage crates just a question in the game would you be able to knock the whole scaffolding down and crush your car in
     
  7. LT. Smell My

    LT. Smell My
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    368
    That would be awsome to have the AI drive
     
  8. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    So this has been sitting around for a while and I have mentioned it once or twice - it's a basically complete semi truck frame with all the running gear and whatnot. There's no engine or cab yet, or any of the other bits that make it an actual truck. It's pretty fun to drive though.

    semichassis.jpg
     
    • Like Like x 1
  9. BeamNGist

    BeamNGist
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    23
    That looks really promising!
    Looking forward to it being completed.:eek: (And off course randoly smashing stuff! ;) )
     
  10. juju

    juju
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    76
    This looks very good. Do you plan to finish it or is it just for testing things etc... ?
     
  11. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I'm concentrating on light vehicles right now but yes, I'll finish it eventually.
     
    • Like Like x 1
  12. juju

    juju
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    76
    Ok. Thank you for your answer. :)
     
  13. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    Looks great:cool: Also I would like to know how big this truck is, can you put the Grand Marshal or D15 next to this semi and make a screenshot, please.:)
     
  14. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I think it's correctly scaled; it was hard to find an actual wheelbase measurement for a real world truck. Also, it's difficult to tell if it's scaled right with no cab.

    semisizecompare.jpg
     
    • Like Like x 1
  15. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    Wow, this TRUCK is huge:eek: If I am not wrong, this semi is 60's 70's am I right?
     
  16. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Yep, that's roughly the era :)
     
    • Like Like x 1
  17. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    It will be a light car devastator:p Cheers mate.;)
     
  18. MindEraser

    MindEraser
    Expand Collapse

    Joined:
    Aug 14, 2012
    Messages:
    82
    You're the man, Gabe. That looks excellent.
     
  19. Binkey

    Binkey
    Expand Collapse

    Joined:
    Aug 31, 2012
    Messages:
    297
    I am... you are.. im speechless, i don't know what to say. :p
     
  20. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    I want to put some spikes on the front so that I can shred cars while running into them.:rolleyes:
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice