Another thing I've worked on. Concrete and road textures by B25Mitch Again thanks to VeyronEB for helping out with some tips (lighting, etc) The map is roughly 9.1KM long, and will give you a good sense of speed due to the placement and spacing of the pillars / fence posts. This map is low polygons, and has a single light source. Which means you should get good FPS on potatoes (imported from here) (imported from here) To install drop into Documents\BeamNG.drive\mods (140-BMA)
Re: Endless Tunnel I like to see another photo map like this. I think I know where you got this idea from.
Re: Endless Tunnel http://youtu.be/LDJMXFqlbKE <literal cannonball run, kind of boring, however I really enjoy the tire physics in BeamNG
Re: Endless Tunnel More minimalist destruction goodness. Placing a huge chunk of this in a 4096 map with a huge mesh covering could make for a 100% bigger map I would surmise.
Re: Endless Tunnel I have a request. Can you remove this kind of guardrail? Because it just clips to the car, making it strech like a gum.
Re: Endless Tunnel Or an alternative which will keep the nice detailed barriers would be to edit the collision box so that it is all smooth rather than having the collisions going around each pillar of the guard rail
Re: Endless Tunnel That guard rail just totally demolishes my car when I am driving at over 400 to 500 MPH.
Re: Endless Tunnel Amazing, I'm loving all these "endless" levels! Can I have the original DAE without it being combined into one object.