So, my mod has a small problem. The colors is off a bit This one is suppose to be Pearl White This one is also suppose to be Pearl White This one suppose to be Jet Black I attached the materials and the textures below. Hope someone could help me Have a nice day and thanks if you helped
I can't really test anything here but the "Cadillac_DTS_bodyrender__prim_env_4_spec_" material has only 3 ones on diffuseColor[0]. Not sure if it even has something to do with the color.
Why you have 4 layers with the same texture? You probably don't need that. Issue 1) You have two almost identical materials.cs files in: common/wheels/dtswheels/ CadillacDTS/ Most of your materials are present in both. That is going to give you a bad time, as you won't understand from where the game is loading the materials.. (took me a while to see that..) Issue 2) You have a 3rd layer which is useless. It's a white texture, which is going over your 'colored' layer. That's why your color looks pale. If you remove the 3rd layer, which is useless from what I see, it looks like what it should:
I don't really know how to make that clear. 1) Remove the duplicate 'materials.cs' from common/wheels/dtswheels (or make it so it contains only the wheel materials..) 2) Delete the 3rd layer from your body material (See my notepad screenshot above, remove all the things that have [3] from the body material)
@Nadeox1, i followed what you said and i got this.... Colors are now correct but for some dreadful reason, the whole trim and interior got untextured... --- Post updated --- Nevermind.... changed your steps a bit @Nadeox1. Instead of deleting the wheels's materials, i removed only the bodyrender part
That's probably because: - Some of your materials are cloned in both materials.cs (Bad, you don't know from which one the game is loading them). - Some of your materials are only present in 1 of the materials.cs (Bad for organization). I advice to group them correctly, and remove the clones, if you want to avoid headache.