I've tried deleting the cache and all those fun and games. I'm trying to make a new map and I'm reusing my old Lizardback Trail map as the starting point since it includes most of the assets I'm going to use. The problem is, when I go to import the new heightmap, the map editor seems to simply reload the original heightmap from Lizardback Trail. Any way to fix this? Is it just on my end? This only just happened after newest update. For reference, included is the zip for the map I'm making. The heightmap I'm trying to import is included within the zip. Lizardback Trail's heightmap (the heightmap that keeps reloading) is also attached separately.
Okay, I'm seriously at a loss now. I've reinstalled the entire game, rebuilt the entire levels folder from scratch, and somehow... the world editor keeps loading the same old heightmap instead of the new one. I've even tried importing the heightmap onto Smallgrid, but the game simply loads that old heightmap in there too. Does anybody have any advice on this?
Delete .ter files in Documents/BeamNG/levels Check your .Mis file in notepad++ to see at which file it points