Unsolved Map Editor Loading Wrong Heightmap?

Discussion in 'Mod Support' started by DuneWulff, Dec 22, 2016.

  1. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    1,034
    I've tried deleting the cache and all those fun and games.
    I'm trying to make a new map and I'm reusing my old Lizardback Trail map as the starting point since it includes most of the assets I'm going to use.
    The problem is, when I go to import the new heightmap, the map editor seems to simply reload the original heightmap from Lizardback Trail.
    Any way to fix this? Is it just on my end? This only just happened after newest update.

    For reference, included is the zip for the map I'm making. The heightmap I'm trying to import is included within the zip. Lizardback Trail's heightmap (the heightmap that keeps reloading) is also attached separately.
     

    Attached Files:

  2. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    1,034
    Okay, I'm seriously at a loss now.
    I've reinstalled the entire game, rebuilt the entire levels folder from scratch, and somehow... the world editor keeps loading the same old heightmap instead of the new one.
    I've even tried importing the heightmap onto Smallgrid, but the game simply loads that old heightmap in there too.
    Does anybody have any advice on this?
     
  3. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    Delete .ter files in Documents/BeamNG/levels
    Check your .Mis file in notepad++ to see at which file it points
     
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