hi there, one thing that comes to my mind every time when i crash a car is that there should be much more debris (real parts? particle fx?!) especially at higher speed. when a real car would fall of that ingame cliff, i think there wouldn't be much more left then an engine block and a bit of frames. or when a car falls onto its open door the door should fall off. next thing: is there a possibility or has there been the idea to use different sound files for different RPM ranges and loaded / unloaded states? example: 500_1000rpm_noload.ogg (is played when you dont push the gas and the engine is in this rpm range) 500_1000rpm_load.ogg (is played when you hit the gas and the engine is in this rpm range) 1001_1500rpm_noload.ogg 1001_1500rpm_load.ogg becuuuuuzzzzz i have a very nice set of sounds there in exactly this structure regards SPPDM
Well, firstly i couldnt really decipher what youre saying. But remember, this game is in *early* alpha. the damage models will be improved and stuff. And the sound is temporary, the entire sound system will be completely replaced and improved. But currently there is a sound mod on the forums you can download, and probably even add your engine sound to
edit: never mind. i just skimmed trough your postings and decided to not answer. if it is a problem of understanding please describe what you didnt understand and why maybe i can enlighten you. maybe meanwhile there is someone who likes to discuss my ideas
I recently tested some custom sound code with different samples for throttle on and off, and idle sample based on RPM. So it's possible and not that hard to do. Sound code could be set per vehicle in the next update, but you need to edit the default audioProfiles.cs to add new samples. Quality of sounds with this sample system would vary a lot since it's hard to make or find good matching samples for different revs and loads. I think the devs have a better sound system planned, but this would be a good placeholder until then.
i think i accidentally found some pretty good sounds for exactly this http://sonory.org/ edit: damn i just saw that the free licence is non commercial :/ ok so i suggest you just change the code so that users can put in these sounds theirselfes
I certainly had no issue comprehending what was being said minus the l33t sp34k becuuuuuuzzzzzzzzzz thing at the end there. The sound system is planned for overhaul and as muira says the next update looks to give us a bit more flexibility there anyway. It has been suggested before. Particles have been suggested before, I do not know what the dev plans are regarding this. More parts falling off is a matter of JBeam, but if you make a JBeam too complex it does lag the machine and the benefit isn't huge, right now though doors can come off so I'm not sure what you're on about there. Modern cars tend to use a unibody, that body is one piece, the fenders and doors are seperate of course but often the suspension even attaches straight to the unibody or a subframe which itself is very securely mounted to it, there isn't anything to fall off over a cliff. Top gear and mythbusters, both of these may have staged sections but between them they have dropped quite a few vehicles from extreme heights (and I watched a mythbusters with them driving cars over cliffs the other day) and they do stay surprisingly intact in terms of parts count (not so much on the squashed flat front )
no i did not mean to offend you. i just got the feeling that in general you don't seem to post useful information to specific questions. but i had specific questions so we just didn't fit together happens.
I don't know what makes you the expert. look, IMO the door would crumple and a fairly modern car door should stand up quite well. I've seen plenty of videos where car doors get crushed by a rollover if they're opened in a crash but never seen one cleanly being taken off. Playing too many vidya gaems. Metal of the kind they build car bodies out of (mild steel) bends and crumples more than it tends to snap. Its quite malleable.
I think he means that when there is a frontal collision, pieces of the engine, headlights fly out. Also the grille could break in several places. I suppose most of it is already possible, but it would require countless hours j-beaming.
Don't headlights already fly out? Anyways, Jbeaming that much will create lag. I think different particle effects would be better.
if you want a car that has more parts to fall off, try the "grinder" car. i know its from forbiden sites and i am not promoting them in any way, but its the only car i know where it has so many loose parts. if you guys want i can delete the post again.
"Would" and "Should", or just "I think it would but I'm basing it on zero facts whatsoever"? I really hate it when people type their own expectation of how a car reacts to something and words it as if it is a fact, even though they've done ZERO research whatsoever and know almost nothing about how a car crumples and breaks... This car rolled down that cliff... It's that Top Gear Citroen CX. As you can see, everything is still attached. This car fell off a cliff too.. Again, everything is still attached to the car, even small parts that break off easily. Seems like you're just talking bogus, not researching anything... Like a lot of armchair physicists that attempt to criticize BeamNG for basically not acting like a Michael Bay movie. And yes, particles for glass and stuff aren't finalized and will probably be improved later, but you should've probably been able to figure that out yourself by how basic the current particles are.
i hate it when people dont give other people the possibility of replying. yeah mythbuster i got it at the first reply (from SixSixSevenSeven) that cars don't fall apart in millions of pieces i think it is enough now. i got it. i am capable of learning or changing my point of view. maybe we can skip that now and stick to the sound thing. how could i as a low human and absolutely non-exptert in car crashing have the nerve to register in that sacred place of holy knowledge and unfortunately be wrong and NOT be crawling in the dust crying for mercy right after i got the first correction.... HOW COULD I!!! this is my first thread an i get the feeling that some people here are more interested in analysing the psychological profile of the threadstarter than give useful answers. i just spent money for something i like to participate in in my spare freetime and when this is the way of welcoming someone who likes to participate i whish you good luck. --- ok thank you! i noticed that the more parts and details the objects have the laggier gets the engine. did't know that before.
Erm? Calm down? All I'm asking is if you would kindly look something up on Google to see if it makes sense before you post it... Especially considering you're posting a suggestion based on nothing to devs who've spent years of research on it... It's a tad insulting. "I cant be bothered to look it up so I'll just post it and wait for someone to say I'm right or wrong". I really don't care that you didn't know something, that's completely fine. The thing that bothers me is that people like you ALWAYS post this stuff as if it's fact... "The cars in this game SHOULD...." "The friction SHOULD" "The damage SHOULD" "This IS wrong" You're hitting the nail on the head: "how could i as (...) absolutely non-exptert in car crashing"... The devs have done years of research... You're posting a suggestion and you yourself say you have no knowledge of it.. The LEAST you can do is word that suggestion as "I think it would be cool if", or "I imagine a car would act like X".. or "Shouldn't there..." Better yet, google "car rolls down cliff"... Then think: "Ok, my suggestion still makes sense, I'll post it" or you think "Hmm, seems like my suggestion doesn't make sense at all, what these guys did in their game is actually way closer to the reality than what I expected! Maybe I shouldn't post it" And yes, sometimes even after months of research you can still be massively wrong, hence "Ok, my suggestion still makes sense, I'll post it". I still feel bad that I once put the wrong year engine in a Lotus Esprit I made... I spent so much research, and somehow completely screwed up...
sorry but i have to laugh about that okay so my suggestions with the debris where mostly wrong. i see much more debris in videos and real life but what i meant (not what i said) is too much calculating power for the cpus. the sound thing has been suggested but there is another sound solution in line anyway.
I'm gonna be honest, you cannot deny in irl there is a lot of "stuff" that comes flying from cars. I don't meen large parts, just bits of plastic and paint etc. None of it would need J-Beams, I believe a particle system would be fairly easy to implicate and make a huge difference. (look at the debris in ncg, even though the crashes are inferior to beamNG the random debris adds realism in my opinion) Sent from my HTC One X+ using Tapatalk