Only if client-side is done. There's a number of ways to approach multiplayer, but don't succumb to the mindset that it's impossible. It's not coming soon, but IMO it will come eventually. to @woot: because it's not done yet. There's no good sounds, no good engine simulation, no career, etc.
i have an idea how this works the orther pc runs a part of the server and the orther side runs an orther part to booth the same map or just local becouse witch 2 game pcs to gether gets a good rig
And in english? I assume you are not a programmer, network engineer or someone with experience in the field? It doesnt work like that
Did you notice that they were right infront of each other? we are looking at people on the otherside of the world, what they did was turn one pc into two with a laptop running something idk its complicated. But that has nothing to do with bringing beamng multiplayer, all they did was turn one computer into to and played a game on it, nothing else. The amount of data that needs to be sent over a network for beamng is stupid high, 2mb worth of node data, yeah, 2mb is small, but send that over a network in real time, you'd be killing someone in Aussie Land with our 0.3 upload, it takes 20 minutes to upload just 15mb.
To be honest, you'd only have to send stuff like position and deformation changes, which is a lot less. And I'd be happy with just LAN support, that'd allow me to play with friends, and if you really wanted to do online, there's software like Hamachi. Would save the developers a lot of work too (compared to "real" online).
Would save the developers zero time compared to real online. Only change between true online and LAN is discovery of games/matchmaking, which isnt even a requirement if you just have a box to type an IP/URL into.
There's some port magic involved with making connections beyond your modem, but you're mostly right. I did mean matchmaking and other master server stuff (like mod resolving or some-such) when I said "real online", and my post was mostly meant to indicate that I'd be satisfied with that IP-box. "LAN" was indeed a poor (wrong) choice of word (acronym).