I would also make sure the front suspension has properly modeled and beam'd tension rods connecting the front subframe/radiator support to the lower control arms. That may or may not help with the whole "unable to use McPherson strut" design.
I'm very excited to see that a project for one of my favorite cars exists! I will definitely be downloading this once it's released, i'm stoked!
I know the feeling p3rtan. You are probably losing interest in it at this state. Just remember there is gobs of people who want this more than anything. I'm one of them. Think about it when you first started the project. The ambition you had then. Think, why did I start it? Apply that now and make some progress!
Well, making a Jbeam was more difficult than I thought. I understand the basics of it how nodes and beams works but I don't have a deep enough understanding to make a full car Jbeam unfortunately. I think the modelling aspect is more fun and inspiring to me than the actual making of the Jbeam. I haven't played rigs of rods and so on so I don't really have a background here. So I think someone else will have to make the Jbeam for me. Let me know how your ATV works out for you. If it works out nicely then you are more than welcome to finish the Jbeam of this car for me. More images if it's interesting. (imported from here)
Looks like some parts need thickness. Not hard but yeah. If I can get some more free time I'm gonna get it down. Looks like it just needs wheels and the interior
The frame is completely seamless without any "thin" sections if you know what I mean. But most of the body panels are still thin indeed. But it's just a matter of extruding a back side out for them. (at least most of them) I've also noticed that beamNG renders backsides of faces if the back side is exposed. And the panels aren't much thicker than a couple of millimeters I think. Things thats missing: Interior (basic dash is there) Engines Drivetrain Rear suspension Few details in front suspension More body options wheels (I have made some TE37's for it which you can see in earlier pics) Then it needs UV mapping, some basic texturing and normal mapping. Optimizing, adjusting and smoothing. Last but not least, Jbeam
This is the car I've been longing for! I'm SO excited for this, looks awesome!!!! I have an S13 that I drift in real life, so it's going to be awesome drifting it towards (and into) walls in game too!
hey awsome work bro but i have only one question pleas make a left side version (europe/usa) and for the engine some swaps like 1jz/2jz some v8 powered engine and some bodykits and a option in the parts menu to add a turbo/supercharger and a sunroof
how about you make right side versions of all the other mods for australia, new zealand, UK and a few other countries
Keep it going! If you impress one of the experienced jbeamers you might convince them to help you out.