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Physics performance tracking thread

Discussion in 'Microblogs' started by tdev, Apr 18, 2016.

  1. tdev

    tdev
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    Developer
    BeamNG Team

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    We'll upload some physics performance tracking here :)

    18th of April 2016:
    cmd_2016-04-18_10-37-28.png
    10 vehicles in realtime with dynamic collision on, 26 with dynamic collision off
     
    #1 tdev, Apr 18, 2016
    Last edited: Apr 18, 2016
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  2. DrowsySam

    DrowsySam
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    Some build I found on my PC, looks to be from December. :)
    ss+(2016-04-18+at+09.43.24).png

    And today
    ss+(2016-04-18+at+09.47.01).png
     
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  3. tdev

    tdev
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    Our automated performance testing script also saw the performance gain that we delivered in 0.5.4 :)
     

    Attached Files:

    • benchmark.png
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  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    @estama has done some magics lately :)
    Here's some benchmarks (repeated twice for consistency)

    31/01/17
    26080-26081_tower.png

    31/01/17 build VS 02/02/17 build
    26081-26152_tower.png

    02/02/17 build VS 12/04/17 build
    26152-27675_tower.png


    Laptop, not a gaming beast, equipped with a i7-4510U did, with the same builds:
    36Mbeams/s > 47Mbeams/s > 54Mbeams/s > 58Mbeams/s

    Results will obviously vary from PC to PC.
     
    #4 Nadeox1, Apr 13, 2017
    Last edited: Apr 13, 2017
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