Can you do an GTA SA mod of it please? Want to play it, because it looks so great But my GTA 5 and 4 are not working :C --- Post updated --- Some Minecraft Stuff made with Cinema4D
Listened to synthwave for 5 hours straight and I came up with this I'm thinking of making some animation or something with it, we'll seee
I made this Lancer Evo 9. It's unfinished. Also, this isn't a static render in Blender. This is a screenshot from the real time viewport. I made a pretty good looking car shader. Also one of the images is the car shader in the node editor. It has fresnel reflections and stuff. BeamNG's car reflections would look a lot better if they had fresnel blending.
I once tried to make a Dacia Sandreo.... Somehow, I managed to make it even more ugly than it originally was....
So, I've been working on improving my rendering and presentation skills... Full album with a couple more renders and fun information here.
These are almost a year old now. Made in Cinema4D (the best modeling software out there as we all know) when I was 16 I just stopped making cars, focused on rendering instead and replaced most of the "heavier" modeling with texture displacement, lol Topology is old, renders are fairly recent: This is the more artsy stuff I do nowadays:
This time I copied the grille of my car in Inventor. Took quiet a few hours thanks too all the rounded shapes.
This thread is still alive isn't it? I just made some crap, basically I modelled a fantasy engine for a commission, and thought "hey, that looks pretty lonely, let's build a car around it", and basically improvised an entire vehicle trying not to look at any references. That means the end result is an aberrating amalgamation of an F50, a Daytona, a Testarossa, a bit of a Firebird and a bit of a Supra, details of a Countach... Oh and if someone recognizes where did I take the idea for the absurd engine I'd be very surprised.
Recently modeled a lowpoly Subaru BRAT All started as a base, to see how I liked it Grabbed some ref pictures (which were used later in workflow in some interesting ways) A bunch of modeling later Then came proper textures ~5 days of work, and the (almost, aside from some UV mirroring work) final result looks like: 408 tris, 334 verts.
So I've got a problem, I can model things, but that's about it. I've been trying to color it, but with no luck. Any suggestions?