Why are all my exported blender cars grey?

Discussion in 'Content Creation' started by Rainvest, Jan 15, 2017.

  1. Rainvest

    Rainvest
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    screenshot_00125.png

    I did nothing to this car. Just imported it, applied edge split, exported it in .DAE and put it in my GM .ZIP
    (don't worry, I have a backup). Why are all my textures still grey.
     
  2. NistingurA

    NistingurA
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    Did you actually put Textures on it ?
     
  3. Rainvest

    Rainvest
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    I can export a roamer with no issues. Why is this one not working?
     
  4. Nadeox1

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    What material is the grey part using? Are the UV Maps still intact?
     
  5. Rainvest

    Rainvest
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    I have no clue if the UV maps are still intact.

    1441516.png
     
  6. Nadeox1

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  7. Rainvest

    Rainvest
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    What I am confused about is how I can import and export a Roamer with no issues and I can't do the same procedure with a Grand Marshall. Or am I really doing something wrong?

    I'm new to Blender, please take it easy on me.
     
  8. Nadeox1

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    UV Maps do not get destroyed, unless you merge objects with different UV Maps (in that case, one of the two will get deleted).
    Send me your .blend file, I can quick check that for you.
     
  9. Rainvest

    Rainvest
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  10. Nadeox1

    Nadeox1
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    Here is fine.
    Your UVMaps are fine, and so is the material:


    The game console / logs should say if something bad is going on.
     
  11. D-Troxx

    D-Troxx
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    what could have happened is that you exported the .dea in a folder where no materials.cs was present. if thats the case blender will create a new material.cs files with the color assigned in blender, try removing the materials.cs :).
     
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