Something is still on the horizon…

Hey folks,

First: Sorry for the huge delay - this blog post is a long time in the making. We are working on lots of things at the same time and some things got delayed.

In this post we’ll focus on the past, present and future of BeamNG.drive. But first we’ll make a brief flashback.

We, the initial four guys (estama, ljfhutch, gabe, tdev) got together in 2013 with the dream of advancing vehicle simulation to the next level. Since then the team has grown into a full professional games studio always following the initial vision.

If you had asked us three years ago, we would never have imagined that this would be possible and that so many people share our vision.

You guys rock!

Without your continuous feedback, comments and financial support this wouldn’t have been possible.

For this very reason, we are super grateful about all the support that we received over the years. We value transparency a lot as we are gamers ourselves and want to be open and honest about where this journey is going and what the end result will be. That being said, we try very hard to not disappoint you - we try to finish the promised features and not promise anything that is not financially possible or otherwise not achievable for us.

The past

Since August 2013, we were able to release 56 updates. A short timeline of our company:

What we worked on

We worked on lots of things over the years, so following is a very brief summary.

The Game Engine

Vehicles

Terrains

We released several new maps:

Terrain evolution

We improved the visual quality of our terrains immensely over time:

early dev old recent
Improved the East Coast USA map by upgrading the Town, adding new areas and points of interest.
Upgraded textures on most maps and improved level of detail, objects and lighting
Industrial improvements
 
Dry Rock Island / Jungle Rock island updates

We worked on a lot of scenarios as well, but we’ll skip over that here.

Physics

Input

Phew, lots of things. If you want more detail, please have a look at our full changelog.

The present

What we are working on for the upcoming 0.6 release (this will take some more weeks) and beyond:

The Game Engine

Vehicles

Terrains

Physics

Audio

Gameplay

It will be presented in classic comic strip style:

So, this is also the time to present the current team to you 🙂

Our team

Our current BeamNG team: (Please note that not all of us are working fulltime)

The future

We have so many things we want to do still, here are some of them. 🙂

Most of these topics represent ongoing research. For some of the items we don’t even know if we can make them work out correctly. So: No guarantee or promise for anything below for the final game!

The Game Engine

Vehicles

Terrains

Physics

Gameplay / Campaign Mode

Everyone loves statistics

We also created some graphs for you:

Updates vs time:

(however, we changed recently into a monthly update schedule to allow more time for breaking changes)

BeamNG Employees vs time:

Number of SVN Commits vs time (these are the changes to the game’s content):

We will try to publish more blogposts about our work in the future that are not changelogs 🙂

Thank you so much for your ongoing support

- The BeamNG team

Please use this thread for feedback - thanks!

BeamNG Major Updates

Sprouting Makeovers in BeamNG.drive v0.32
BeamNG.drive v0.32 release highlights
Festive Freight in BeamNG.drive v0.31
BeamNG.drive v0.31 release highlights
Gear Up for Fall Adventures in BeamNG.drive v0.30
BeamNG.drive v0.30 release highlights
Gambler 500 x BeamNG.drive - v0.29
BeamNG.drive v0.29 release highlights
Spring Renovations - BeamNG.drive v0.28
BeamNG.drive v0.28 release highlights
Conquer the desert in v0.27
BeamNG.drive v0.27 release highlights
BeamNG.drive v0.26 - Covet the Moment
BeamNG.drive v0.26 release highlights
BeamNG.drive v0.25 - Spark Your Passion
BeamNG.drive v0.25 release highlights
Festive Update v0.24.1 Released
BeamNG.drive v0.24.1 release highlights
The 2021 Winter Release – BeamNG.drive v0.24
BeamNG.drive v0.24 release highlights
The 2021 Summer Release – BeamNG.drive v0.23
BeamNG.drive v0.23 release highlights
The 2021 Spring Release – BeamNG.drive v0.22
BeamNG.drive v0.22 release notes
The 2020 Winter Release – BeamNG v0.21
BeamNG.drive v0.21 release notes
The 2020 Summer Release – BeamNG v0.20
BeamNG.drive v0.20 release notes
“La Vie à Toute Vitesse” – BeamNG.drive v0.19
BeamNG.drive v0.19 release notes
The 2019 Winter Release – BeamNG.drive v0.18
BeamNG.drive v0.18 release notes
Buckle up, heavy traffic ahead: Update 0.17 released
BeamNG.drive v0.17 release notes
Electrifying 0.16
BeamNG.drive v0.16 release notes
A Small Car on a Big Map – Version 0.15 released
BeamNG.drive v0.15 release notes
Light Runner – Version 0.14 Released
BeamNG.drive v0.14 release notes