The Pre-Race Update (in some weeks)

We know that it has been a long time since we released an update, and the plan going forward is to greatly increase the frequency of the updates. This next update will be a large pre-race update, containing all the physics updates, vehicle updates (including the Pigeon), terrain updates, and the new user interface (UI) basics. The racing system, East Coast map, and Gavril T75 will not be included in this update, but they will be released in smaller updates later on. We will try to continually release small updates at a fast pace that will integrate the features that are in the race update. So: no more huge updates with long delays but rather small, short, simple ones.

We ran into a lot of unexpected hurdles and had to rewrite a lot of code just to get things back to a working state. After the pre-race update, it will be full throttle on the racing system. In addition, you will be able to enjoy a much more functional updater, with faster download speeds and less fighting with anti-viruses, firewalls, and file permissions. (see updater-first-public-test)

Unfortunately, because of the large changes to official content, Lua, collision, friction, and the core physics, many mods will need to be updated to work correctly. There is no way around this; you will have to adapt your mod to work well again if the update breaks it.

Going forward after the race updates, we might look to implement some delivery features and gameplay; trailers, ties, tow hitches, cargo, and the like, as well as fixing the collision and friction problems with cargo carrying. It should be quite possible for us to code some delivery missions.

We’re also interested in hearing from you, the community, as to what direction development should take as far as features and gameplay are concerned. As the possibilities are a bit overwhelming, and we are a small development team, it is important to concentrate our resources on what is most important to our community πŸ™‚

Here’s a list of all the changes that are already done for this pre-race update:

Vehicle updates:

Terrain updates:

Physics updates:

User interface (UI) updates:

General updates:

Valve Steam status: [Steam page]

Linux / MacOS / OpenGL Port: We are currently porting our game engine Torque3D to OpenGL, then to Linux and then to MacOS. The OpenGL port is nearly done. πŸ™‚

Currently known problems that we are working on:

We will try to resolve some of these problems before releasing the pre-race update, which should be in the next few weeks.

As always, thanks for your continued support. We hope you enjoy this update when we release it, and the progress to come afterwards πŸ™‚

BeamNG Major Updates

Sprouting Makeovers in BeamNG.drive v0.32
BeamNG.drive v0.32 release highlights
Festive Freight in BeamNG.drive v0.31
BeamNG.drive v0.31 release highlights
Gear Up for Fall Adventures in BeamNG.drive v0.30
BeamNG.drive v0.30 release highlights
Gambler 500 x BeamNG.drive - v0.29
BeamNG.drive v0.29 release highlights
Spring Renovations - BeamNG.drive v0.28
BeamNG.drive v0.28 release highlights
Conquer the desert in v0.27
BeamNG.drive v0.27 release highlights
BeamNG.drive v0.26 - Covet the Moment
BeamNG.drive v0.26 release highlights
BeamNG.drive v0.25 - Spark Your Passion
BeamNG.drive v0.25 release highlights
Festive Update v0.24.1 Released
BeamNG.drive v0.24.1 release highlights
The 2021 Winter Release – BeamNG.drive v0.24
BeamNG.drive v0.24 release highlights
The 2021 Summer Release – BeamNG.drive v0.23
BeamNG.drive v0.23 release highlights
The 2021 Spring Release – BeamNG.drive v0.22
BeamNG.drive v0.22 release notes
The 2020 Winter Release – BeamNG v0.21
BeamNG.drive v0.21 release notes
The 2020 Summer Release – BeamNG v0.20
BeamNG.drive v0.20 release notes
β€œLa Vie Γ  Toute Vitesse” – BeamNG.drive v0.19
BeamNG.drive v0.19 release notes
The 2019 Winter Release – BeamNG.drive v0.18
BeamNG.drive v0.18 release notes
Buckle up, heavy traffic ahead: Update 0.17 released
BeamNG.drive v0.17 release notes
Electrifying 0.16
BeamNG.drive v0.16 release notes
A Small Car on a Big Map – Version 0.15 released
BeamNG.drive v0.15 release notes
Light Runner – Version 0.14 Released
BeamNG.drive v0.14 release notes