Check this announcement for the complete list of hotfixes!
Vehicles
- Autobello Autobuggy
- Fixed error spam when the lights are on
- Autobello Stambecco
- Tweaked opacity of reverse light glass
- Bruckell LeGran
- Fixed
toggle rangebox
binding having no effect on transfer case status
- Fixed
- Gavril D-Series
- Fixed D45 Ambulance UV’s issue (.dae file is updated)
- Fixed AO issue in the main texture
- Fixed ID in JSON material file
- FPU Wydra
- Fixed
toggle rangebox
binding having no effect on transfer case status - Fixed jbeam syntax issues
- Fixed
- SP Dunekicker
- Added UV template for Dunekicker skins
- Fixed issues with wheel incompatibility
- Fixed missing faces on the roll cage
- Large Box Utility trailer
- Fixed instability in the tongue jack jbeam
- Common
- Cleaned up old sound properties
- Implemented new transfer case logic on Pickup, Hopper & Van, it now reacts to both transfer case and rangebox key bindings instead of just one of them
Levels
- Johnson Valley
- Added default California license plate
- Improved sand dune physics: unprepared vehicles will have a more realistic harder time navigating the sandy areas compared to the better off-roaders, and a better speed management will be needed to safely drive through the dune crests
- Added a warning sign when leaving the map toward the salt flat
- Fixed a bad join between mesh highway and terrain
- Fixed floating trailers, rocks, and bushes
- Fixed floating gas station
- Fixed a hole between terrain and backdrop mesh
- Fixed LOD issue on arrow board sign mesh
- Fixed the scale of caravan and RVs
- Fixed terrain sand and depth in the remote pit area
- Fixed misalignments of decalroads skidmarks on the asphalt road
- Removed the leftover test fence object
- Small Island, USA
- Fixed errors caused when loading Small Island followed by West Coast
- West Coast, USA
- Fixed bump on quarry terrain
- Fixed terrain bump near movie studio
- Fixed guardrail blocking an entrance
- Removed guardrail obstructing Easy Auto Repair’s exit driveway
Gameplay
- Fixed issues with vehicles and parts becoming invisible when using the Vehicle Config UI, particularly when toggling the visibility of parts using the “eye” icons
- Gas Stations in Freeroam now have their own setting and can be enabled independently from mission markers
- Bonus Stars are now hidden in Map view if the mission doesn’t have any
- Fixed an issue where during a spawn point selection of the map, the displayed size units did not match the unit system set in options
- Implemented changes to the score system of Crawl Missions to better resemble the real life score system
UI
- Added sound to
Set Route
button on Big Map - Fixed visibility of
Progress history
text on loading screens (it wasn’t readable with new images) - Fixed ordering of traffic selections in the radial menu
- Updated Chinese and Russian translations
- Fixed console errors when opening Vehicle Selector
Rendering
- Fixed an issue with light flares when lower texture settings are selected
Cameras
- Fixed an issue with camera mode that could sometimes happen when using the F7 teleport after exiting the Overview map
Audio
- Fixed playback of external sounds for mods
- Fixed bus doors being filtered internally, and horns not being filtered internally
World Editor
- Fixed groundmodel debug tool ignoring the value selected for Depth Scale visualization
- Fixed minor bugs and improved usage of the Object To Spline Editor
Game Engine
vehicle:getMeshAlpha(mesh)
now returns -1 if input mesh string is not found
Lua
- Optimized UI interface for JATO and NOS buttons
- Optimized acceleration behavior with one-pedal driving logic
- Fixed an issue that might cause the loading screen to remain visible