In this second hotfix for BeamNG.drive 0.17 we are continuing to resolve small issues that were reported to us throug the community, especially with regards to environment art and vehicles. Some scenarios have been tweaked or repaired and we’re deploying some improvements to the new Traffic AI.
We are aware of multiple users experiencing issues running BeamNG.drive with Intel 620/630 series integrated graphics. Investigation into the source of this issue is ongoing as a matter of priority but we do not yet have an ETA for a fix. A workaround solution is being worked on in parallel.
Vehicles
- Added new 165/90R14 tire meshes, along with a redline version for the Bluebuck RoadSport
- Added Secondary and Tertiary Color interior skins for the Bluebuck
- Replaced Barstow RoadSport thin whitewall tires with redline tires (the thin whitewalls are still available)
- Added rear sway bar to Moonhawk
- Redid D-Series front door latches - they now depend on which cab is installed (normal, extended, crew) and should behave accordingly
- Softened Bluebuck, Barstow, Burnside, and Moonhawk bumper attachment and support beams to reduce sproinginess
- Added missing BeamNavigator to Bluebuck
- Added 5-speed race transmission to Bluebuck
- Fixed LeGran and ‘88 Pessima BeamNavigators clipping the windshield
- Merged Metal Ramp and Large Metal Ramp into one vehicle, fixed snagging issues on Metal Ramp and Flip Ramp
- Fixed Alder Luxo and Basketweaves 14x7 rear wheels having wrong width in jbeam
- Increased deformation strength of rear sway bars on most cars
- Fixed ETKi Street Tuned (M) using the wrong color for the Turbo indicators in the dashboard
- Fixed Bluebuck clock display
Environment Art - East Coast USA
- Grass should no longer exhibit clipping in the town
- Resolved AI pathing issues on East Coast USA
- Trimmed back some trees that were overlapping the roads
- Treacherous hole in the town sidewalk has been patched
- Grass no longer grows in the shops
- Overlapping buildings were told to keep to themselves and no longer overlap
- Fuel pumps now display the correct octane number
- Fuel pumps also now have the correct placement of diesel nozzle
- The fabric_generic texture has been updated
- Updated boat mesh in dock area
- Fixed boat tarp texture to be more tarpy
Environment Art - Hirochi Raceway
- Resolved normals issue for fire hydrant reel and plastic barrier meshes
- The plastic barrel mesh and UV have been fixed
- Material error thrown by the petrol station has been fixed
- Boomgate collision mesh was repaired
Environment Art - Derby
- Fixed spawns on Derby
Environment Art - Italy
- Changed cubemaps used in the river and ocean so that the reflections are more realistic
User Interface
- Further revamp of Options > Graphics menu, fixing inconsistent quality preset selections
Scenarios
- Improved Speedy Scramble: Added Timer, collection count, adjusted waypoint positions, improved comment documentation
- Fixed Field Run scenario’s AI taking time to get moving on scenario start
- Fixed floating checkpoint signs in ECA’s Backroads Course time trial
Traffic
- Resolved the issue where vehicles were respawning badly on some bridges
- Fixed a case where the radial menu spawns no traffic vehicles
- Improved police arrest logic
- Updated Traffic Debug app with a better layout and a new preview image
Misc
- Fixed bug where having a slash in the description of a time trial track prevented loading that track
- Resolved small memory leak issue with imgui
- Fixed audio jitter for bus/semi pneumatics