Can someone either send me a link to, or possibly create a Powerglow skin for the Ibishu Covet for use on the Lightrunner tracks? I know they might not be used much, but it's the vehicle closest to my IRL car (unless anyone has an old-style renault clio knocking about..?) so i use it a lot. thanks in advance!
I don't think there is a mod like that, but check out this https://www.beamng.com/resources/powerglow-effects.6354/ , the Covet might be included . There is no need for that altitude, a quick search came up with that powerglow mod. Hopefully it contains what he needs.
He just asked something in a nice way, Jeez. You don't have to be such an asshole to him, thinking that you're the best at modding. (To Enjoy), anyways: Step 1: For making a skin, you can take the materials from an official car. Like the Covet for example. You need: - Paint.net/GIMP 2.0. - Notepad +. - Beam (obviously). So well yes as I said above, you can take the materials from an official car for making a skin, like this: Spoiler: materials singleton Material("sunburst.skin.custom") { mapTo = "sunburst.skin.custom"; colorPaletteMap[2] = "vehicles/sunburst/sunburst_skin_custom_palette_uv1.dds"; overlayMap[2] = "vehicles/sunburst/sunburst_skin_custom.dds"; diffuseMap[2] = "vehicles/sunburst/sunburst_c.dds"; specularMap[2] = "vehicles/sunburst/sunburst_s.dds"; normalMap[2] = "vehicles/sunburst/sunburst_n.dds"; diffuseMap[1] = "vehicles/sunburst/sunburst_d.dds"; specularMap[1] = "vehicles/sunburst/sunburst_s.dds"; normalMap[1] = "vehicles/sunburst/sunburst_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/sunburst/sunburst_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; (Taken from the introduction to skin system wiki section, do not copy this!) Like that above. Anyways, you can use this as an example for the Powerglow effect. https://www.beamng.com/resources/powerglow-effects.6354/, you basically need Blender for this, and knowledge about Glowmaps, if you don't have that, you can use this little tutorial on the top answer: https://blender.stackexchange.com/questions/46382/how-can-i-make-a-part-of-a-texture-glow You can check this tutorial for more stuff about your first time touching skins: https://wiki.beamng.com/Introduction_to_skin_system That's the first step, the second step is the one above. Knowing about glowmaps, so well, you basically make the body glow and then you're kinda done I guess. I don't know if this will help really much but this will kinda work as a beginning tutorial for introducing you to the skin, jbeam, and glowmaps world.