Does anyone else think the cars in BeamNG hold up a little better in the "small overlap" crashes than the real life versions? I noticed some of the older cars hold up surprisingly well at the actual speed used in the real test, maybe something to do with the way the cars deform in BeamNG? Like even at higher speeds some of the older cars seem to hold up better than some newer cars that did bad in that test when it was first introduced. Or at least the interior isn't like crushed in as much as real life