Blender Exporter plugin The script is a fork from @rmikebaker : Original thread Huge thanks to @juju who helped me clean up the code and redid the UI panels Download : For Blender 2.80 and up For Blender 2.65-2.79 (Will not receive any update, maybe just fixes) Installation : Blender_Exporter_plugin#Setup How to : Blender_Exporter_plugin#Use most probably outdated Screenshot :
Some times when i want to export something my blender crashes and also the file that i get from the export is bigger then normal
It's one of the speedometers that the game used to use i think. You can still use it if you get it from the app settings screen in game.
I just downloaded this and set up a very basic model. I can't seem to export it though, it keeps coming up with what you see in the picture. I've never used Blender before, so this has just confused me even more. I've tried everything I can think of to do what it says, but I can't figure it out.
I hoped the error was enough but i should have updated the tutorial because the way to export have change a lot. So click on 1 (Scene button) and them 2 select a path where all files will be written
YES! Thank you! I knew it had to be right in front of my eyes, I just didn't know where the scene tab was.
this is totally unrelated to what I posted on the dev blog. This plugin allow you to create a basic jbeam file. On the dev blog i modify a 3d mesh
Hmm... how on earth did I miss this... I still have the original one which is from before you apparently took it over in 2014. I know what I am going and installing tonight when I get home! It even has a user interface and everything!
Hello kind Sir, I'm new to Blender and english isn't my first language and I'm sorry for that. Let me explain my problem, after the instalation and activation of the addon, I don't get the Cube.jbeam. Am I supposed to create another cube and name it like that or does it cames automaticaly in? I posted a foto so you can maybe show me what to do? I thank you in advance. Regards, Télesphore.
Hi, Yes you can either create another mesh with .jbeam at the end or select the mesh and select export selected ones I hope it help you a bit. I still need to rewrite the guide on the wiki page