Cancelled Crashday Porting Project

Discussion in 'Land' started by DutchyGamer, Sep 16, 2018.

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  1. DutchyGamer

    DutchyGamer
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    All 12 cars will make it in, eventually. Maybe 13.
     
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  2. JanHálek

    JanHálek
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  3. Alex_Farmer557

    Alex_Farmer557
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    WhEn BeTa ReLeZ!?!?
     
  4. DutchyGamer

    DutchyGamer
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    nEvR
     
  5. Squido

    Squido
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    Hey, man be patient this is a big mod.
     
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  6. DutchyGamer

    DutchyGamer
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    Quick progress update on the Cube RS
    • Model changes
    • Nothing much JBeam wise has changed, mostly just parts making
    modelling suggestions are always welcome!
    Some screenshots:
    WIP enginebay:
    upload_2019-2-14_17-41-30.png upload_2019-2-14_17-42-9.png upload_2019-2-14_17-55-56.png
    Exhausts:
    upload_2019-2-14_17-54-47.png upload_2019-2-14_17-54-57.png
    In-game:
    default.jpg 20190201172412_1.jpg 20190202154916_1.jpg
     
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  7. DutchyGamer

    DutchyGamer
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    Some Rally boi screenshots on Bajarama (that's the name right?)
    20190215140203_1.jpg 20190215140309_1.jpg 20190215140638_1.jpg 20190215140729_1.jpg 20190215140750_1.jpg 20190215140757_1.jpg 20190215140853_1.jpg 20190215140928_1.jpg 20190216180749_1.jpg
     
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  8. yoacream

    yoacream
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    woaaahhhhh ↑↑↑
     
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  9. Alex_Farmer557

    Alex_Farmer557
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    my post was sarcastic
     
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  10. sim-jim

    sim-jim
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    Did you just assume my gender?
    Also nice mod
     
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  11. DutchyGamer

    DutchyGamer
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    Alright, this has been dead for a while because uh, the game crashes when you crash the Cube RS too hard with the front of it.
    I found out its the exhaust that's doing this and I have no idea how to fix it.
    (probably just bad jbeam xd)

    Meanwhile I randomly modelled a car entirely from scratch which also made its way into Crashday as a mod.
    I also started preparing that model and 2 others from Crashday so they're ready to be put into BeamNG.
    Currently I've made the most progress with preparing the Firespitter...the thing is, it has an RR (rear(-mid) engined, rear wheel drive) transverse V8 layout..so that'll be tricky.
    I'll be using the Bolide V8 for now, until I can find a complete transverse V8 with a transaxle
    upload_2019-3-23_14-45-18.png upload_2019-3-23_14-47-12.png
     
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  12. teodor99

    teodor99
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    coool
     
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  13. Camera2004

    Camera2004
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    N I C E
     
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  14. fufsgfen

    fufsgfen
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    Lower spring, higher weight, those can help with things going crash. Technically it should lead to just physics instability instead of crash though.
     
  15. DutchyGamer

    DutchyGamer
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    The game freezes and after about 5 seconds it closes and the crash report pops up.
    (it does this right before the car actually hits something..?)
     
  16. fufsgfen

    fufsgfen
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    Hmm, that is rather interesting, kinda would be interested to poke things and see if I could come up with anything, if you want?
     
  17. DutchyGamer

    DutchyGamer
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    I'll try to adjust some of the values first later today (currently at school & I don't have the files) I'll let you know then.
     
  18. Danny Werewolf

    Danny Werewolf
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    By the way, this happens to the Nissan GTR R34 (If I got that right) so I guess it's a known error?
     
  19. pixeaudi

    pixeaudi
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    Can you release the car as soon you will make it, or it will be a car pack?
     
  20. DutchyGamer

    DutchyGamer
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    It'll most likely be released in 2 car packs.
    It'll still take ages.
     
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