Stock variations

Discussion in 'Content Creation' started by Ovahlls, Apr 1, 2019.

?

What car should I do first?

Poll closed Apr 9, 2019.
  1. Gavril Roamer

    36.4%
  2. Gavril Grand Marshal

    27.3%
  3. Ibishu Covet

    0 vote(s)
    0.0%
  4. Ibishu Pessima

    27.3%
  5. Burnside

    9.1%
  1. Ovahlls

    Ovahlls
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    Joined:
    Jun 11, 2016
    Messages:
    550
    So I'm looking to make small changes to the stock cars in the game, e.g. ETK S Series, Ibishu Pessima, and the Bruckell Moonhawk, to name a few. I've looked through folders and now I'm wondering, how do I get the 3D models for the cars. Now I know very little about hiding 3D models from users and I've done very little modding in BeamNG, considering there's no opener to reveal all hidden files. I was wondering if anyone could give me help with this, any feedback is appreciated.
    For anyone wondering what I was planning on doing:
    The cars in the game are very cool and interesting, but I decided to step it up by taking a handful of them and making them look like the concept cars we all see on the internet. Here's a list of some things I plan on doing:
    -organizing a HUD for the interior
    -changing steering wheels
    -making interiors more clean and minimal
    -adding seamless body paneling where there is none (making things more curved off and new then squared and old)
    -adding wheels
    -electric engines
    -light blue headlights
    -and, changing seats.
    Once again, hopefully I can find help, thanks.

    Imagine a Pessima like this ☝️
     
    #1 Ovahlls, Apr 1, 2019
    Last edited: Apr 2, 2019
    • Like Like x 3
  2. Capkirk

    Capkirk
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    Joined:
    Nov 19, 2017
    Messages:
    673
    The 3D models for all vehicles in beamINg drive are stored as .dae files in the vehicle folders. Most 3D modelling programs can open and edit them, including blender, maya, and 3dmax.
     
    • Like Like x 1
  3. Wayne94

    Wayne94
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    Joined:
    Nov 19, 2013
    Messages:
    20
    Don't you need to edit the JBeam to fit any changes you make to the model itself?
     
  4. Ovahlls

    Ovahlls
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    Joined:
    Jun 11, 2016
    Messages:
    550
    Not that many changes. Some body/bumper changes I'll do myself. Other changes will not be necessary.
     
  5. Ovahlls

    Ovahlls
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    Joined:
    Jun 11, 2016
    Messages:
    550
    Thanks but I dont mean to be rude, but you're not a staff or admin. I'm not going to backseat moderate here but if you go around policing everyone's threads you're gonna end up in trouble yourself. I'm sorry if I did post this with very little but as aforementioned I'm in need of assistance. I thank those that have given me the feedback I've desired, and I'm ready to move on with progression of this mod.
     
    • Agree Agree x 1
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