thanks, also they look to be approved so i guess now that i know the procedures i will be less worried or questioning what is happening. on a side note if the help page could put images of how a mod looks when it is in queue for review VS when it is up and when it is rejected to make sure people do not have to worry. (red is kind of an ominous color for being in queue, blue or yellow might have been a better choice... i wonder if it "has" a color when it is rejected... ;P) well i will probably go back to making more nonsense... also i need to remind my self to switch the camera view for exported cars in Automation since they are always on the passenger seats... (editing the Jbeams)
Currently working on a very high quality B5 Passat, with a complete replica 1.8T engine. Complete specs, from bore and stroke to compression and fuel mixture, even down to exhaust diameter.
Rekindled some motivation when I decided to revise something I built previously but put it under the Manta Autos badge. Maybe some will recognize it slightly? It's still a WIP but I'll be exporting it once I'm done.
Can someone help me fix this one? The car already has crazy downforce for the era, but spins out at high speeds.
I guess there is no harm in playing a round of "Guess the Car"? Made it a few months ago, as close as I could, including weight, suspension(not really possible...), bore X stroke, compression, power and torque with replicated curves and so on. All done in Automation, so no JBeam editing. If someone manages to guess it then I will upload the file right here. There did not seem to be anyone else making this car in Automation, presumably due to the lack of correct body in Automation. @Alex_Farmer557 No, It is not a VW or Wartburg. Not German @skodakenner No, not italian either I am starting to think it was a bad idea to start playing games in this thread... So, to minimize the damage I have created(as in off-topic posts) I will just attach the file revealing the car that I attempted to recreate.
I'm currently revamping all my H.O.S cars to be more realistic and fixing some issues with handling and brakes, as well.
Bore, Stroke (--> Sound), 0-100kph times, top speed, torque curve, brake size and type, colouring, rims etc everything is the same as the real one dl link: https://beamng.com/resources/porsche-pack-2.8696/
Working on a revamp to my old, badass, boxy Videre 70... Based on the Audi Coupe. AWD, Sport quattro, rally cars and (possibly) a drag car will be included + facelift.
gonna be doing a list of classic 60's and 70's muscle cars, currently have a 1970 nova with a stroker motor and a 1968 dodge charger with the 440 six pack done. Richard Petty roadrunner is in the works atm, I plan on a coronet and demon in the near future. .
New Yes automation car in blender is possible, just dont work with all automation car model , So 1_ find a model workable, test like that , unpack your whish covert automation car on your desktop , open blender ,go to file ,go to import .dae open if blender dont bug is good your can see your vehicles 2 _go to work my first test advence automation car to real beam ng car because logitech 27 is fantastique experience